config.yml (Inventories) - Multiverse/Multiverse-Core GitHub Wiki
Here is the default config that ships with MV-Inventories. Note the version number at the bottom. We will (try to) update this page with newer configs when they ship.
If you type /mv version
a version string will be dumped to the console, in it you will see a line:
...
XX:XX:XX [INFO] [Multiverse-Core] [Multiverse-Inventories] Dumping Config Values: (version 2.7)
...
This is the current version of your config. If it does not match the version in the example below, please grab an updated version of Multiverse-Inventories and all of the Multiverse Plugins you use.
Multiverse will always migrate your configs for you if we change the format (like when we did 2.7
->2.8
). With that said, it never hurts to keep backups in case of server failure or a ferret munching a few bytes off the end of a file.
# Multiverse-Inventories Settings
# ===[ Multiverse Inventories Config ]===
settings:
# This is the locale you wish to use.
locale: en
# If this is true it will generate world groups for you based on MV worlds.
first_run: false
# If this is set to true, it will enable bypass permissions (Check the wiki for more info.)
use_bypass: false
# If set to true, any world not listed in a group will automatically use the settings for the default group!
default_ungrouped_worlds: false
# The default and suggested setting for this is FALSE.
# False means Multiverse-Inventories will not attempt to load or save any player data when they log in and out.
# That means that MINECRAFT will handle that exact thing JUST LIKE IT DOES NORMALLY.
# Changing this to TRUE will have Multiverse-Inventories save player data when they log out and load it when they log in.
# The biggest potential drawback here is that if your server crashes, player stats/inventories may be lost/rolled back!
save_load_on_log_in_out: false
# If this is set to true, players will have different inventories/stats for each game mode.
# Please note that old data migrated to the version that has this feature will have their data copied for both game modes.
use_game_mode_profiles: false
shares:
# When set to true, optional shares WILL be utilized in cases where a group does not cover their uses for a world.
# An example of this in action would be an ungrouped world using last_location. When this is true, players will return to their last location in that world.
# When set to false, optional shares WILL NOt be utilized in these cases, effectively disabling it for ungrouped worlds.
optionals_for_ungrouped_worlds: true
# You must specify optional shares you wish to use here or they will be ignored.
# The only built in optional share is "economy"
use_optionals: []