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TorqueLab - Game editor for Torque 3D
Currently, TorqueLab is in Alpha development stage and is made available for testing. It's not recommended for production use. It should not be harmfull but always make sure to backup your work
The informations and documentations available is quite limited for now but should be improved while progress is made. TorqueLab is currently looking for contributers to update the informations/documentations, if interested, send us a email at [email protected]
Features
All existing Torque3D editors feature
TorqueLab include all stock T3D editors features are packed into installable modules (Except the WorldEditor which is replaced by required TorqueLab Scene Editor). Most of the stock editors also have an "improved" version module which use the benefits of TorqueLab, you can find more informations about those below.
New Scene Editor with more power
The TorqueLab Scene Editor replace the stock "World Editor" with more power and flexibility. It's the core of TorqueLab mostly and it required by most plugins as they use the Scene Editor centralized helpers to handle objects.
Customizable User Interface
The UI system as been reworked to allow more control to the user to customize the interface as they like.
- Drag'n Drop Toolbars : Simply reorganise the toolbar icons by dragging them to the position you want. Drag to the "disabled zone" to remove it from the bar (You can add it back by dragging it out of the "Disabled Bin"
- Customizable Layout : The Layout can be easily adapted to the user liking by choosing from one of the base layout:
- Docking Side Panels - One panel on each side with custom width
- Floating Panels : Similar to stock Torque3D editors with moveable panels.
- More in future version...
- Dark Theme by suncaller if you like it dark
Modules Included - (Plugins, themes and extensions)
Plugins
Plugins extend TorqueLab with their own interface which you have to select to use plugin features
Extensions
Extensions provide new features globally which can be used from all plugins/editors. In general, they use a Window dialog to manage their features but they could be mostly anything (Toolbars,menus,functionalities,etc)
Themes
Themes allow to change the appearance of TorqueLab and provide extra customization. There's 2 type of themes: Master and Child. Master are full featured themes while Child are Master clones with limited modifications.
Modules/Themes Development
Plugin Development Docs Modular System TorqueLab is built to make it simple for anyone to develop new modules if they stick to some predefined rules. For more informations, visit the documentation which provide guides to develop different types of modules.
There's no such guide available yet, they would be written once TorqueLab goes to Beta development stage
Development
For those willing to contribute, I have start regrouping usefull informations about how is built TorqueLab. It also contain some data usage informations based on recent versions. (Profiles usage in GUIs, icons available and those used by TorqueLab, etc )
Feedback and suggestions
If you want to help the improving TorqueLab, your feedbacks and suggestions are always welcomed. You can join the TorqueLab discusion room in Torque 3D Dischord channel or you can visit the development website in which you can suggest features or share about your overall experience with the developers.