Shader.Uniform.update() - Mtax-Development/GML-OOP GitHub Wiki

Argument

Name
Type
Optional
value?
{int[]|real[]|pointer:texture[]}
Yes

Returns

Not applicable.

Description

Set the uniform value within the Shader to the specified or current value of this constructor if that Shader is currently active. The value must be an array in the format of executable arguments for a function call.

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