Layer.createTilemap() - Mtax-Development/GML-OOP GitHub Wiki
Name |
Type |
Optional |
tileset |
{tileset} |
No |
location |
{Vector2} |
No |
size |
{Vector2} |
No |
{Layer.TilemapElement} | On error: {undefined}
Create a Tilemap Element Resource on this Layer at the specified location in the Room and cell size, then return it.