Layer.createTilemap() - Mtax-Development/GML-OOP GitHub Wiki
Name |
Type |
Optional |
tileset |
{tileset} |
No |
location |
{Vector2} |
No |
size |
{Vector2} |
No |
{Layer.TilemapElement} | On error: {noone}
Create a Tilemap Element on this Layer
at the specified specified location in the room and cell size and return it.