BRS0402 - MostLostNoob/Git-LOUD GitHub Wiki
![]() Experimental Battleship |
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Source: | BlackOps Unleashed Units for LOUD |
Unit ID: | brs0402 |
Faction: | Cybran |
Tech level: |
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Health: |
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Armour: | Normal |
Energy cost: |
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Mass cost: |
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Build time: | 31600 (Details) |
Vision radius: | 40 |
Water vision radius: | 24 |
Radar radius: | 165 |
Sonar radius: | 75 |
Motion type: | RULEUMT_Water |
Movement speed: | 3.7 |
Weapons: | 17 (Details) |
"SeaDragon MKII" is a Cybran naval unit included in BlackOps Unleashed Units for LOUD. It is classified as a experimental battleship unit. The build description for this unit is:
The pride of the Cybran Navy, the SeaDragon is armed with 2 X-Cannons, several deck cannons, AA, and torpedoes; enemies shake in fear at the sight of this vessel. Also able to repair and refuel aircraft in the field.
Contents
- Hailfire Tactical Missile Launcher
- 2 Primary X-Proton Cannon
- 6 Secondary Light Proton Cannon
- 6 Anti-Air Laser Blisters
- Radar & Sonar & Tactical Missile Defense
- Air Staging
- Torpedoes
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08:46 ‒
1234/s ‒
77/s — Built by Tech 3 Support Armored Command Unit
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10:32 ‒
1028/s ‒
64/s — Built by Experimental Reconstruction Engineer
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35:06 ‒
309/s ‒
19/s — Built by Drone
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52:40 ‒
206/s ‒
13/s — Built by Armored Command Unit
-
52:40 ‒
206/s ‒
13/s — Built by Armored Command Unit
The following orders can be issued to the unit:
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This unit has 2 docking slots consisting of 2 small attach points, 2 medium attach points, and 2 large attach points. Using an attach point that isn't small costs a number of small attach points. Specifically 1 for medium, and 1 for large.
Loa Tactical Missile
Target type: |
RULEWTT_Unit (Anti-Ship, Seabed, & Land) |
Damage: | 500 (?) |
Damage radius: | 2.5 |
Damage instances: | 9 projectiles |
Damage type: | Normal |
Max range: | 200 |
Min range: | 48 |
Firing cycle: | Once every 10.0s (?) |
Flags: | Damage friendly |
Y Cannon (×2)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Surface) |
DPS estimate: | 700 (?) |
Damage: | 1400 (?) |
Damage radius: | 2.5 |
Damage type: | Normal |
Max range: | 150 |
Firing cycle: | Once every 2.0s (?) |
Flags: | Damage friendly |
Buffs: |
STUN STUN STUN
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Proton Cannon (×3)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Surface) |
DPS estimate: | 180 (?) |
Damage: | 45 (?) |
Damage radius: | 0 |
Damage instances: | 2 projectiles |
Damage type: | Normal |
Max range: | 100 |
Firing arc: | 290°, 290°, 300° |
Firing cycle: | Once every 0.5s (?) |
Proton Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
DPS estimate: | 180 (?) |
Damage: | 45 (?) |
Damage radius: | 1 |
Damage instances: | 2 projectiles |
Damage type: | Normal |
Max range: | 100 |
Firing arc: | 300° |
Firing cycle: | Once every 0.5s (?) |
Proton Cannon (×2)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Surface) |
DPS estimate: | 180 (?) |
Damage: | 45 (?) |
Damage radius: | 0 |
Damage instances: | 2 projectiles |
Damage type: | Normal |
Max range: | 100 |
Firing arc: | 340° |
Firing cycle: | Once every 0.5s (?) |
Nanite Torpedo
Target type: |
RULEWTT_Unit (Anti-Naval) |
Damage: | 60 (?) |
Damage instances: | 12 projectiles |
Damage type: | Normal |
Max range: | 45 |
Firing cycle: | Once every 5.0s (?) |
Zapper Anti Missile
Target type: |
RULEWTT_Projectile (Anti-tactical) |
Damage: | 2 (?) |
Damage instances: | 1 beam collisions |
Damage type: | Normal |
Max range: | 30 |
Firing cycle: | Once every 1.0s (?) |
Heavy Microwave Laser (×5)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Air) |
DPS estimate: | 200 (?) |
Damage: | 40 (?) |
Damage instances: | 5 beam collisions |
Damage type: | Normal |
Max range: | 55 |
Firing arc: | 360°, 360°, 720°, 720°, 260° |
Firing cycle: | Once every 1.0s (?) |
Heavy Microwave Laser
Target type: |
RULEWTT_Unit (Anti-Air) |
DPS estimate: | 200 (?) |
Damage: | 40 (?) |
Damage radius: | 0 |
Damage instances: | 5 beam collisions |
Damage type: | Normal |
Max range: | 55 |
Firing cycle: | Once every 1.0s (?) |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 32 kills gives:
+7250 (+40/s)
- 64 kills gives:
+14500 (+80/s)
- 96 kills gives:
+21750 (+120/s)
- 128 kills gives:
+29000 (+160/s)
- 160 kills gives:
+36250 (+200/s)
Categories : CYBRAN · EXPERIMENTAL · MOBILE · DIRECTFIRE · NAVAL |