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"Mothra": Heavy Defense Battery

Mothra
Heavy Defense Battery
Source: Total Mayhem for
LOUD
Unit ID: brot3shpd
Faction: Aeon
Tech level: 4 (Experimental)
Health: 22500 (+25/s)
Armour: Structure
Energy cost: 82000
Mass cost: 10000
Build time: 8600 (Details)
Build rate: 20
Vision radius: 42
Water vision radius: 10
Radar radius: 0
Omni radius: 0
Motion type: RULEUMT_None
Buildable layers: Land
Weapons: 3 (Details)
Wreckage: 20250
6750
14760

"Mothra" is an Aeon structure unit included in Total Mayhem for LOUD. It is classified as a heavy defense battery unit.

Contents
  1. โ€“ Abilities
  2. โ€“ Adjacency
  3. โ€“ Construction
  4. โ€“ Order capabilities
  5. โ€“ Enhancements
  6. โ€“ Weapons
  7. โ€“ Veteran levels

Abilities

  • 2 Massive Plasma Cannons
  • 1x Hi-V AA SAM

Adjacency

This unit counts as SIZE16 for adjacency effects from other structures. This theoretically means that it can be surrounded by exactly 16 structures the size of a standard tech 1 power generator, however it is actually smaller; meaning it receives 75.0% weaker buffs than a standard structure of the same skirt size.

Construction

Order capabilities

The following orders can be issued to the unit:

Enhancements

Back

Shield Dome

Description: error:description
Energy cost: 10500
Mass cost: 790
Build time: 125 seconds
Prerequisite: None

Command

Install Radar Upgrade

Description: error:description
Energy cost: 30000
Mass cost: 2000
Build time: 500 seconds
Prerequisite: None

Weapons

Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
DPS estimate: 2240 (?)
Damage: 2800 (?)
Damage radius: 3
Damage instances: 2 projectiles
Damage type: Normal
Max range: 95
Min range: 10
Firing cycle: Once every 1.0s (?)
Firing cost: 9800 (3920/s for 2.5s)
Zealot AA Missile

Target type: RULEWTT_Unit
(Anti-Air)
Damage: 220 (?)
Damage radius: 0
Damage instances: 3 projectiles
Damage type: Normal
Max range: 52
Firing cycle: Once every 1.3s (?)
Death Weapon

Damage: 2400
Damage radius: 6
Damage type: Normal
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 20 kills gives: +2250 (+12/s) VisionRadius: 2
  2. 40 kills gives: +4500 (+24/s) VisionRadius: 3
  3. 60 kills gives: +6750 (+36/s) VisionRadius: 3
  4. 80 kills gives: +9000 (+48/s) VisionRadius: 4
  5. 100 kills gives: +11250 (+60/s) VisionRadius: 5
Categories : AEON ยท EXPERIMENTAL ยท DIRECTFIRE ยท STRUCTURE
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