Base Game Status Effects - Monster-Train-2-Modding-Group/Trainworks-Reloaded GitHub Wiki
This page documents the available status effects, categorized by their in-game visibility.
Note that the Status IDs must be used to define the status effect. Be sure to type it exactly as written.
Ex. for Melee Weakness, you specify it as "melee weakness", yes including the space between melee and weakness.
Visible Status Effects
Relentless (relentless)
- Status ID:
relentless - Internal Class Name:
StatusEffectRelentlessState
Sweep (sweep)
- Status ID:
sweep - Internal Class Name:
StatusEffectHunterState
Multistrike (multistrike)
- Status ID:
multistrike - Internal Class Name:
StatusEffectMultistrikeState
Quick (ambush)
- Status ID:
ambush - Internal Class Name:
StatusEffectAmbushState
Trample (trample)
- Status ID:
trample - Internal Class Name:
StatusEffectTrampleState
Immobile (immobile)
- Status ID:
immobile - Internal Class Name:
StatusEffectImmobileState
Inert (inert)
- Status ID:
inert - Internal Class Name:
StatusEffectInertState
Suppressed (restricted)
- Status ID:
restricted - Internal Class Name:
StatusEffectRestrictedState
[dormant] (dormant)
- Status ID:
dormant - Internal Class Name:
StatusEffectDormantState
Fuel (spark)
- Status ID:
spark - Internal Class Name:
StatusEffectSparkState
Immunity (immune)
- Status ID:
immune - Internal Class Name:
StatusEffectImmuneState
Endless (endless)
- Status ID:
endless - Internal Class Name:
StatusEffectEndlessState
Silence (silenced)
- Status ID:
silenced - Internal Class Name:
StatusEffectSilencedState
Haste (haste)
- Status ID:
haste - Internal Class Name:
StatusEffectHasteState
Armor (armor)
- Status ID:
armor - Internal Class Name:
StatusEffectArmorState
Burnout (ephemeral)
- Status ID:
ephemeral - Internal Class Name:
StatusEffectEphemeralState
Cardless (cardless)
- Status ID:
cardless - Internal Class Name:
StatusEffectCardlessState
Fragile (fragile)
- Status ID:
fragile - Internal Class Name:
StatusEffectFragileState
Stasis (untouchable)
- Status ID:
untouchable - Internal Class Name:
StatusEffectUntouchableState
Buffet (eatmany)
- Status ID:
eatmany - Internal Class Name:
StatusEffectEatManyState
Shard (stygian_blessing)
- Status ID:
stygian_blessing - Internal Class Name:
StatusEffectStygianBlessingState
Rage (buff)
- Status ID:
buff - Internal Class Name:
StatusEffectBuffState
Mass (mass)
- Status ID:
mass - Internal Class Name:
StatusEffectMassState
Spikes (spikes)
- Status ID:
spikes - Internal Class Name:
StatusEffectSpikesState
Damage Shield (damage shield)
- Status ID:
damage shield - Internal Class Name:
StatusEffectDamageShieldState
Spell Shield (spell shield)
- Status ID:
spell shield - Internal Class Name:
StatusEffectSpellShieldState
Regen (regen)
- Status ID:
regen - Internal Class Name:
StatusEffectRegenState
Soul (captured_soul)
- Status ID:
captured_soul - Internal Class Name:
StatusEffectCapturedSoulState
Stealth (stealth)
- Status ID:
stealth - Internal Class Name:
StatusEffectStealthState
Lifesteal (lifesteal)
- Status ID:
lifesteal - Internal Class Name:
StatusEffectLifestealState
Heartless (heal immunity)
- Status ID:
heal immunity - Internal Class Name:
StatusEffectHealImmunityState
Rooted (rooted)
- Status ID:
rooted - Internal Class Name:
StatusEffectRootedState
Dazed (dazed)
- Status ID:
dazed - Internal Class Name:
StatusEffectDazedState
Sap (debuff)
- Status ID:
debuff - Internal Class Name:
StatusEffectDebuffState
Frostbite (poison)
- Status ID:
poison - Internal Class Name:
StatusEffectPoisonState
Corruption (corruption)
- Status ID:
corruption - Internal Class Name:
StatusEffectCorruptionState
Spell Weakness (spell weakness)
- Status ID:
spell weakness - Internal Class Name:
StatusEffectSpellWeaknessState
Emberdrain (scorch)
- Status ID:
scorch - Internal Class Name:
StatusEffectScorchState
Melee Weakness (melee weakness)
- Status ID:
melee weakness - Internal Class Name:
StatusEffectMeleeWeaknessState
Ability (unit_ability)
- Status ID:
unit_ability - Internal Class Name:
StatusEffectUnitAbilityState
Titanskin (titanskin)
- Status ID:
titanskin - Internal Class Name:
StatusEffectTitanskinState
Pyregel (pyregel)
- Status ID:
pyregel - Internal Class Name:
StatusEffectPyregelState
Pyrestain (pyrestain)
- Status ID:
pyrestain - Internal Class Name:
StatusEffectPyrestainState
Valor (valor)
- Status ID:
valor - Internal Class Name:
StatusEffectValor
Titanite (titanite)
- Status ID:
titanite - Internal Class Name:
StatusEffectDamageReductionState
Avarice (avarice)
- Status ID:
avarice - Internal Class Name:
StatusEffectAvariceState
Decay (decay)
- Status ID:
decay - Internal Class Name:
StatusEffectDecayState
Unstable (unstable)
- Status ID:
unstable - Internal Class Name:
StatusEffectUnstableState
[troop] (horde)
- Status ID:
horde - Internal Class Name:
StatusEffectHordeState
Reanimate (undying)
- Status ID:
undying - Internal Class Name:
StatusEffectUndyingState
Graft (unit_grafted_equipment)
- Status ID:
unit_grafted_equipment - Internal Class Name:
StatusEffectUnitGraftedEquipmentState
Conduit (conduit)
- Status ID:
conduit - Internal Class Name:
StatusEffectConduitState
Mageblade (mageblade)
- Status ID:
mageblade - Internal Class Name:
StatusEffectMagebladeState
Fate Link (lifelink)
- Status ID:
lifelink - Internal Class Name:
StatusEffectLifeLinkState
Live to Fight (pyrebane)
- Status ID:
pyrebane - Internal Class Name:
StatusEffectPyreBaneState
Pyre Bound (pyrebound)
- Status ID:
pyrebound - Internal Class Name:
StatusEffectPyreBoundState
Dualism (duality)
- Status ID:
duality - Internal Class Name:
StatusEffectDualityState
Mute (muted)
- Status ID:
muted - Internal Class Name:
StatusEffectMutedState
Soul (soul)
- Status ID:
soul - Internal Class Name:
StatusEffectSoulState
Sniper (sniper)
- Status ID:
sniper - Internal Class Name:
StatusEffectSniperState
Piercing (piercing)
- Status ID:
piercing - Internal Class Name:
StatusEffectPiercingState
Purified (purify)
- Status ID:
purify - Internal Class Name:
StatusEffectPurifyState
Hatch (hatch)
- Status ID:
hatch - Internal Class Name:
StatusEffectHatchState
Reap (corrupt_poison)
- Status ID:
corrupt_poison - Internal Class Name:
StatusEffectCorruptPoisonState
[powerup] (powerup)
- Status ID:
powerup - Internal Class Name:
StatusEffectPowerupState
[infested] (hivemind)
- Status ID:
hivemind - Internal Class Name:
StatusEffectHivemindState
Steelmight (armorattack)
- Status ID:
armorattack - Internal Class Name:
StatusEffectArmorAttackState
Burst (burst)
- Status ID:
burst - Internal Class Name:
StatusEffectBurstState
Malaise (malaise)
- Status ID:
malaise - Internal Class Name:
StatusEffectReduceMaxHpAndAttackState
Doom (doom)
- Status ID:
doom - Internal Class Name:
StatusEffectDoomState
Timebomb (timebomb)
- Status ID:
timebomb - Internal Class Name:
StatusEffectTimebombState
Witherbloom (witherbloom)
- Status ID:
witherbloom - Internal Class Name:
StatusEffectWitherbloomState
Steelguard (steelguard)
- Status ID:
steelguard - Internal Class Name:
StatusEffectSteelguardState
Hidden Status Effects
StatusEffectMultistrikeOnMissingHealthState
- Status ID:
multistrike_on_missing_health - Internal Class Name:
StatusEffectMultistrikeOnMissingHealthState - Notes: Completely unused.
StatusEffectUnitAbilityAvailableState
- Status ID:
unit_ability_available - Internal Class Name:
StatusEffectUnitAbilityAvailableState - Notes: Used internally by abilities.
StatusEffectCooldownState
- Status ID:
cooldown - Internal Class Name:
StatusEffectCooldownState - Notes: Used internally by abilities. Controls cooldown.
StatusEffectMoonFullState
- Status ID:
fullmoon - Internal Class Name:
StatusEffectMoonFullState
StatusEffectMoonNewState
- Status ID:
newmoon - Internal Class Name:
StatusEffectMoonNewState
StatusEffectEqualizerState
- Status ID:
equalizer - Internal Class Name:
StatusEffectEqualizerState - Notes: Used by Equalizing Rings.
StatusEffectRedCrownState
- Status ID:
redcrown - Internal Class Name:
StatusEffectRedCrownState
StatusEffectShowtimeState
- Status ID:
showtime - Internal Class Name:
StatusEffectShowtimeState
StatusEffectFixedAttackState
- Status ID:
fixedattack - Internal Class Name:
StatusEffectFixedAttackState - Notes: Used by Iron-tongue. The number of stacks controls the attack of the unit with this status effect.
StatusEffectHivemindKillerState
- Status ID:
hivemindkiller - Internal Class Name:
StatusEffectHivemindKillerState
StatusEffectManiacState
- Status ID:
maniac - Internal Class Name:
StatusEffectManiacState