2. Content - Mobbstar/InvisibleInc-MoreMissions GitHub Wiki
This mod adds multiple new mission types. Each mission, including the basegame ones, can be toggled in generation options at campaign start to appear or not appear.
Summary of mission types
Courier Rescue
Blurb: "The corp has intercepted a courier of one of our former clients. He's got important site intel stored in a cerebral implant, intel we could use. Your task is to break in, locate the courier, and recover the information. One final note - the implant is set to explode if the courier loses consciousness, so we have to work fast."
Objective: Locate the Courier and get him to the exit (which is locked until you find him). The Courier can only go a set number of turns before he loses consciousness and dies.
Reward: Three new infiltration targets at the same corporation as the mission, and close nearby.
Assassination
Blurb: "A high-ranked executive at this location has an impressive bounty on their head, but such a high-profile hit will not go unanswered by the corp. The target is reportedly paranoid, with personal security on-site. Be wary."
Objective: Assassinate the target, keeping wary of his bodyguard.
Reward: A substantial credit reward. However, the security level in all facilities of the same corporation will go up in response.
Tech Expo
Blurb: "This facility is hosting a world class tech exposition. The corporations and the industry finest will be showing off their newest prototypes. We should be able to nab us some prize gear, provided we visit after hours. Keep your guard up - word has it their security system is as experimental as the tech they're showcasing."
Objective: Steal as many prototypes as you can.
Reward: Three new limited-use weapon items and two powerful, unique, single-use non-weapon items. Can be used or sold, though they only sell for half price compared to the base item.
Informant Rendezvous
Blurb: "We've been flying blind for too long. Our old network is gone, but Monst3r has put us in touch with a reliable freelancer who can help us build it back up again. First, we'll need to get them on site and secure their cover. Make sure they remain unseen, or things will get complicated. Take measures to remove any witnesses to maximise the benefit from this mission."
Objective: Get the Informant to the Personnel Database, have them hack it, then escort them to a guard exit (not the agent escape elevator!). The reward lasts for longer if no enemies saw the Informant. Remove WITNESSES through various means.
Reward: A random intel bonus at the start of the next 1/5 missions (depending on WITNESSES).
Distress Call
Blurb: "We've intercepted a signal suggesting an operative in need of extraction at this facility. It may be one of our missing agents, and if not, we can still negotiate a suitable compensation from them once we get them out safely. Be careful, Operator - our telemetry suggests the facility is already on high alert, and the alarm level will advance more quickly as a result."
Objective: Rescue the agent or operative, who is immediately controllable from the first turn and in a different part of the facility. The rescuee's inventory is empty except for a stolen disrupter, but their equipment can be recovered from a random safe.
Reward: A new agent or prisoner who will give you a cash reward on rescue, as well as their equipment. In the case of the prisoner, their equipment will be a random low/mid-grade item and a Vault Passcard.
URGENT: This mission will disappear unless visited immediately.
AI Terminal
Blurb: We've located an AI Development Terminal with unusually high security clearance. We should be able to integrate some of this research to increase Incognita's processing efficiency. The terminal has multiple redundant locks, so be prepared to be thorough."
Objective: Access the AI Development Terminal. In order to access it, you first need to unlock four doors using devices and keycards found around the facility.
Reward: An extra program slot for Incognita or an upgrade to an existing program.
A more detailed breakdown of each mission, including spoilers and security measures, is available under Mission Details.
Generation options
MISSION TOGGLING
Each mission type (including vanilla missions) can be enabled or disabled in Generation Options. Note that the first mission is always Executive Terminals, even if you disable that for the campaign.
MORE EXEC TERMINAL OPTIONS
Executive Terminal missions now let you choose a target from a pool of six targets, rather than four, as in the basegame.
NEW DAY MISSIONS
You can increase the number of missions that spawn at the start of each day. Set by default to 4, as in vanilla.
HARD MODE
Disabled by default. If enabled, custom missions will have the full intended range of security measures. Intended for InvInc veterans who laugh in the face of Expert Plus. Specifically, Hard Mode adds:
- Distress Call: An extra guard is alerted at mission start and will investigate the escaping agent's location.
- AI Terminal: Guaranteed daemon on one of the lock devices. Using the AI Development Terminal will cause a nearby guard to investigate.
- Assassination: Bodyguard takes two hits to kill. Alerting the bodyguard will immediately alert the VIP, and vice versa.
- Tech Expo: 2-firewall boost failsafe (as opposed to 1-firewall boost). Androids start out alerted and have increased vision and scanning range.
- Informant Rendezvous: Informant gets investigated on the first turn of their hack. Hacking takes 5 turns instead of 4.
- Courier Rescue: Hostage has less time (-2 turns) to get to the exit.
SIDE MISSIONS
Enables the new side missions added by the mod.
Corporate Warehouse: Steal as many briefcases as you can from three storage lockers scattered through the facility. (Previously part of Worldgen Extended mod.)
Personnel Extraction: Abduct a random elite guard to interrogate him about corp weaknesses. Reward is a 2-mission temporary debuff to all enemy armour. (Previously part of Worldgen Extended mod.)
Luxury Nanofab: Unlock a special large Nanofab which has up to sixteen items for sale of one stock type (either augments, items, or weapons). Shuts down after buying one item.
VANILLA SIDE MISSION REBALANCES
Makes changes to several of the side missions from the Contingency Plan DLC.
PWR Relay: Sell 5, 10, or 15 PWR
Refit Drone: Drone gains +2 AP and joins you as an ally for the next mission
Compile Room: You gain the option to take the compiled program with you as an item. You can sell it or use it to install the program at a later point (such as when you have a free slot).