OSL ‐ Saving Data Locally - Mistium/Origin-OS GitHub Wiki
Basic Save Commands
Getting your save data contents
save "contents"
log save_data
// logs an array of the files in your save data
Setting the directory for your save data
save "myapp@myusername" "set_directory"
if save_data == "success" (
// the set was successful
)
if save_data == "Failed (Permissions)" (
// was unable to choose this directory due to a lack of permissions
// this will add a popup for the user to allow the app to access that save data
)
if save_data == "Failed (Invalid)" (
// was unable to choose this directory because it has a "/" in it
)
// a basic app data directory to use for your applications
mainloop:
// enter the mainloop
if save_directory == "" (
loc 2 2 10 -20
text "Waiting for save directory to be allowed" 10 : c#fff
// display a waiting message at the top left
import "win-buttons"
exit
// end the program execution for this frame
)
import "win-buttons"
This will only happen if an app asks for access to a save directory thats already been taken
Adding data to your application's local storage
save "data.txt" "set" "Hello, World!"
Appending to your save data
same line append
save "data.txt" "append" " Goodbye now!"
this command when run on our file data.txt
would update it's value to:
Hello, World! Goodbye now!
new line append
(v4.7.7 and later)
save "data.txt" "newline" "Goodbye now!"
this command when run on our file data.txt
would update it's value to:
Hello, World!
Goodbye now!
Getting data from your save
(use save-data
in versions 4.7.6 and earlier)
save "data.txt" "get"
my_text = save_data
Checking if a save file exists
(v4.7.7 and later)
save "data.txt" "exists"
if save_data == true (
// save_data is `true` if the file exists
) else (
// save_data is `false` if the file doesn't exist
)