Create a UCR Mod for your NPC - MissCoriel/UniqueCourtshipResponseCore GitHub Wiki

Creating a Response Core Mod

Creating a Content Patcher dialog mod is all that needs to happen to make your NPC to have unique responses. Below is an example patch for a datable NPC:

		{
			"LogName": "<NPC>'s Messages",
			"Action": "EditData",
			"Target": "Characters/Dialogue/<NPC>",
			"Entries": {
				"give_flowersA": "...",
				"give_flowersB": "...",
				"give_pendant": "...",
				"stardrop_gift": "...",
				"rejectNPCA": "...",
				"rejectNPCB": "...",
				"reject_two_heartA": "...",
				"reject_two_heartB": "...",
				"reject_four_heartA": "...",
				"reject_four_heartB": "...",
				"engageA": "...",
				"engageB": "...",
				"marriedA": "...",
				"marriedB": "...",
				"refusal_knownA": "...",
				"refusal_knownB": "...",
				"refusal_botherA": "...",
				"refusal_botherB": "...",
				"refusal_no_heartsA": "...",
				"refusal_no_heartsB": "...",
				"birthdayLoveA": "...",
				"birthdayLoveB": "...",
				"birthdayLikeA": "...",
				"birthdayLikeB": "...",
				"birthdayDislikeA": "...",
				"birthdayDislikeB": "...",
				"birthdayNeutralA": "...",
				"birthdayNeutralB": "...",
			},
		},

This patch uses <NPC> to represent the name of the NPC.. so if your NPC's name is Stennis then all instances of <NPC> will instead be Stennis.

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