DifficultyAndBalance - Mirsario/TerrariaOverhaul GitHub Wiki

Difficulty & Balance

Overhaul rebalances the game's game modes, aiming to turn them into actual "skill levels" with no content gating, as well as equalize resourceplay-affecting values such as enemy health, getting rid of bullet sponges in the process. The new skill levels also have new idiosyncratic names and improved descriptions.

Names & Descriptions

  • Journey

    The Creative / Accessibility mode (For those who want to be in control)

  • I'm Too Young To Mine (Normal)

    Less damage from enemies, but same rewards (For the easy-going)

  • Turn Me Undead (Expert)

    The new standard experience (For those who like a fair challenge)

  • I Am Cthulhu Incarnate (Master)

    Extreme punishment and new rewards (For the truly ruthless)

Current Changes

Many values are equalized around Expert, while damage to player is slightly increased on Normal & Master.

Vanilla NameOverhaul Name NormalI'm Too Young To Mine ExpertTurn Me Undead MasterI Am Cthulhu Incarnate
Damage to Player 1.001.25 2.00 3.003.25
Enemy Health 1.002.00 2.00 3.002.00
Enemy Defense 1.00 1.00 1.00
Enemy Knockback* 1.00 0.901.00 0.801.00
Money Drops 1.001.75 2.501.75 2.501.75
Debuff Length 1.00 2.001.00 2.501.00
* - Knockback done to Enemies.

Planned Changes

This area of the mod is currently a work-in-progress. Planned changes are:

  • Further balancing.
  • Remove gameplay-affecting skill gating by "backporting" the vanilla Expert/Master-exclusive changes to Normal, that is: the boss AI, loot, and the new enemies such as the Armed Zombies.
  • Improve the world creation screen to communicate Overhaul's difficulty changes to the player.

History

  • 5.0: Introduced.