DifficultyAndBalance - Mirsario/TerrariaOverhaul GitHub Wiki
Difficulty & Balance
Overhaul rebalances the game's game modes, aiming to turn them into actual "skill levels" with no content gating, as well as equalize resourceplay-affecting values such as enemy health, getting rid of bullet sponges in the process. The new skill levels also have new idiosyncratic names and improved descriptions.
Names & Descriptions
- Journey
The Creative / Accessibility mode (For those who want to be in control)
- I'm Too Young To Mine
(Normal)
Less damage from enemies, but same rewards (For the easy-going)
- Turn Me Undead
(Expert)
The new standard experience (For those who like a fair challenge)
- I Am Cthulhu Incarnate
(Master)
Extreme punishment and new rewards (For the truly ruthless)
Current Changes
Many values are equalized around Expert
, while damage to player is slightly increased on Normal
& Master
.
Vanilla NameOverhaul Name | NormalI'm Too Young To Mine | ExpertTurn Me Undead | MasterI Am Cthulhu Incarnate |
---|---|---|---|
Damage to Player | 1.00 ➤ 1.25 |
2.00 |
3.00 ➤ 3.25 |
Enemy Health | 1.00 ➤ 2.00 |
2.00 |
3.00 ➤ 2.00 |
Enemy Defense | 1.00 |
1.00 |
1.00 |
Enemy Knockback* | 1.00 |
0.90 ➤ 1.00 |
0.80 ➤ 1.00 |
Money Drops | 1.00 ➤ 1.75 |
2.50 ➤ 1.75 |
2.50 ➤ 1.75 |
Debuff Length | 1.00 |
2.00 ➤ 1.00 |
2.50 ➤ 1.00 |
* - Knockback done to Enemies. |
Planned Changes
This area of the mod is currently a work-in-progress. Planned changes are:
- Further balancing.
- Remove gameplay-affecting skill gating by "backporting" the vanilla
Expert
/Master
-exclusive changes toNormal
, that is: the boss AI, loot, and the new enemies such as the Armed Zombies. - Improve the world creation screen to communicate Overhaul's difficulty changes to the player.
History
- 5.0: Introduced.