30. Campsite Introduction - Mirdain/Silmaril GitHub Wiki
Campsite
Campsite is a feature within Silmaril, that helps to maintain character positioning within a certain boundary. When utilized for EXP/CP/ML grinding, party members will remain concentrated in 1 area, keeping in range for heals, buffs, or geomancy.
Below is an example of how to utilize Campsite, with Fighting and Enfeebling. Ideally, utilizing Enfeebler for pulling, which will pull within a 20.5 yalm radius with the spell of choice. The Campsite will be designated on the puller, for a circular area around to allow Fighting to perform its duties.
If Fighting settings are set equal to campsite range, there will be some bouncing as characters hit the boundary and attempt to correct positioning by moving back within range. It is then generally always suggested to keep Fighting range a few yalms smaller than Campsite range.
- BLUE circle: Enfeebling/Pulling range, 20 yalms
- RED circle: Campsite range, 15 yalms
- Orange circle: Fighting range, 12 yalms
This adds some redundancy to maintaining an effective range, while also adding in some options to modify Fighting settings to combine with Combat Script for additional party configurations that will allow fighters to pull as well.