Frontend - Miol-Mor/battle-game GitHub Wiki
We use PixiJS library for operations with graphics.
Why PixiJS
Will write later
How to run
-
In 'front' directory type
yarn install
command (ornpm i
) -
Type
yarn run run
(ornpm run run
) -
In browser go to http://localhost:8080/dist
How to test
- After install (see 'How to run' above) type
yarn test
API
This code creates grid object and puts it to the page. And set units on the grid.
See the game object in console: window.game
Grid: window.game.grid
Fill hex in row y and column x:
window.game.grid.fill_hex(y, x)
Move unit from point (y1, x1) to point (y2, x2):
window.game.move_unit(y1, x1, y2, x2)
Set parameters of grid in code:
game.js
let grid = new Hex_grid(this.app.stage, 8, 6, 50, 100, 100);
Hex_grid class
Parameters:
- stage - where to draw grid (PIXI.Container)
- m, n - number of rows and columns in grid
- cellsize - length of side of a hexcell
- x_offset, y_offset - left and top offsets inside stage
- cells - matrix of cells (call - cells[y][x]), numeration from the top left cell
Constants:
- BORDER_COLOR
- BORDER_WIDTH
- FILL_COLOR
Methods:
- draw - create cells array and draw grid on the stage
- fill_hex - fill hex in row y, column x with FILLCOLOR
- create_hex - create and return hex object with side = r
hex_obj:
- hex - PIXI.Graphics object
- points - array of its vertexes (needed to fill)