Variables (v1.2.3) - Minenash/CustomHUD GitHub Wiki

Empty lines caused by empty arguments get ignored. So any lines you manually put into the profile files, will stay, but if that's your only argument on a line, then you won't have an empty line.

A list of all available arguments

Variable Description conditional
{fps} Frames per Second no
{max_fps} Fps Limit set in the settings. inf if set to max no
{vsync} If vsync is enabled or not yes
{version} The minecraft version. (Ex: 1.16.2, 20w34a) no
{client_version} no
{modded_name} If you’re using Fabric, this is almost guaranteed to be “fabric” no
{graphics_mode} Graphics Quality (Fast, Fancy, or Fabulous) no
{clouds} Cloud Quality (Off, Fast, Fancy) (If off, it displays nothing) yes
{biome_blend} The player's biome blend setting no
{ms_ticks} The time it takes for a tick on the integrated server.- Only works in singleplayer, will be blank otherwise. yes
{tps} How many ticks happen every second on the integrated server. Maxes to 20.- Only works in singleplayer, will be blank otherwise. yes
{server_brand} "The server type. Ex: Fabric, Spigot, etc no
{tx} / {packets_sent} Number of packets sent by the client. no
{rx} / {packets_received} Number of packets received by the client. no
{chunks_rendered} Number of chunks being rendered no
{chunks_loaded} Number of chunks in the loaded area no
{chunks_culling} If Chunk culling is on yes
{render_distance} The player’s render distance setting no
{queued_tasks} Pending chunks to be batched (pC in the F3 screen) no
{upload_queue} Pending uploads to video card (pU in the F3 screen) no
{buffer_count} Available buffers to use in the batching process. (aB in the F3 screen) no
{entities_rendered} Number of entities being rendered no
{entities_loaded} Total entities in the loaded area no
{p} / {particles} Number of particles visable or loaded (not sure) no
{dimension} The dimention the player is in. Ex: “Overworld”, “The Nether”, "The End" no
{dimension_id} The id of the dimension the player is in. Ex: “minecraft:overworld”, “minecraft:the_nether” no
{overworld} If the player is in the overworld. Mainly added to go along with {nether} yes
{nether} If the player is in the nether. Mainly added for {nether_x} and {nether_z} yes
{end} If the player is in the end Mainly added to go along with {nether} yes
{fc} / {force_loaded_chunks} Number of forced loaded chunks no
{x} The player’s x coordinate, Ex: 320.153 no
{y} The player’s y coordinate, Ex: 80.459 no
{z} The player’s z coordinate, Ex: 1200.963 no
{bx} / {block_x} The x coordinate of the block the player’s feet is at. Ex: 320 no
{by} / {block_y} The y coordinate of the block the player’s feet is at. Ex: 80 no
{bz} / {block_z} The z coordinate of the block the player’s feet is at. Ex: 1200 no
{nx} / {nether_x} The nether equivalent of the player’s x coordinate. (If already in the nether, then the overworld equivalent) no
{nz} / {nether_z} The nether equivalent of the player’s z coordinate. (If already in the nether, then the overworld equivalent) no
{tbx} / {target_x} The x coordinate of the block the player’s looking at yes
{tby} / {target_y} The y coordinate of the block the player’s looking at yes
{tbz} / {target_z} The z coordinate of the block the player’s looking at yes
{icx} / {in_chunk_x} The player’s x coordinate inside the chunk (bound between 0-15) no
{icy} / {in_chunk_y} The player’s y coordinate inside the chunk (bound between 0-15) no
{icz} / {in_chunk_z} The player’s z coordinate inside the chunk (bound between 0-15) no
{cx} / {chunk_x} "The chunk’s x coordinate (so every 16 blocks in the x direction, this goes up by 1) no
{cy} / {chunk_y} "The chunk’s y coordinate (so every 16 blocks in the y direction, this goes up by 1) no
{cz} / {chunk_z} "The chunk’s z coordinate (so every 16 blocks in the z direction, this goes up by 1) no
{facing} "The cardinal direction the player is facing. (North, South, East, West) no
{facing_towards_xz} Which horizontal axis the player is facing (x or z) no
{facing_towards_pn_word} If the player is looking at the positive or negative direction of the axis (positive or negative) no
{facing_towards_pn_sign} If the player is looking at the positive or negative direction of the axis (+ or -) no
{yaw} The yaw rotation of the player no
{pitch} The pitch rotation of the player no
{light} / {client_light} The total light level of where the player is. yes
{light_sky} / {client_light_sky} The light level of where the player is that’s from the sky (reported by the client) yes
{light_block} / {client_light_block} The light level of where the player is that’s from blocks (reported by the client) yes
{server_light_sky} The light level of where the player is that’s from the sky (reported by the server) yes
{server_light_block} The light level of where the player is that’s from blocks (reported by the server) yes
{chs} The Y coordinate of the highest non-air block at the player’s X/Z coordinate. (reported by the client) yes
{chm} The Y coordinate of the highest block at the player’s X/Z coordinate that has a blocking-motion material or is liquid. (reported by the client) yes
{shs} The Y coordinate of the highest non-air block at the player’s X/Z coordinate. (reported by the server) yes
{sho} The Y coordinate of the highest block at the player’s X/Z coordinate that has a blocking-motion material. (reported by the server) yes
{shm} The Y coordinate of the highest block at the player’s X/Z coordinate that has a blocking-motion material or is liquid. (reported by the server) yes
{shml} The Y coordinate of the highest block at the player’s X/Z coordinate that has a blocking-motion material and is not leaves. (reported by the server) yes
{biome} The biome the player is in. Ex: “Plains", “Desert” no
{biome_id} The id of the biome the player is in. Ex: “minecraft:plains”, “minecraft:desert” no
{local_difficulty} Shows the difficulty of the chunk the player is in no
{clamped_local_difficulty} Shows the difficulty of the chunk the player is in (clamped) no
{day} The number of in-game days the player has been in the world. no
{sc} / {spawn_chunks} The total amount of spawn chunks in the world (usually 289). no
{monsters} Total amount of monsters in the loaded chunks no
{creatures} The total amount of creatures in the loaded chunks no
{ambient_mobs} The total amount of ambient mobs in the loaded chunks no
{water_creatures} The total amount of water creatures in the loaded chunks no
{water_ambient_mobs} The total amount of ambient water mobs in the loaded chunks no
{misc_mobs} The total amount of miscellaneous mobs in the loaded chunks no
{sounds} / {streaming_sounds} The number of streaming sounds currently playing (like breaking/placing blocks) no
{max_sounds} / {max_streaming_sounds} The max amount of streaming sounds that can play at once no
{static_sounds} / {max_static_sounds} The number of static sounds currently playing (ambient sounds) no
{mood} The max amount of static sounds that can play at once no
{java_version} The version of java no
{java_bit} If the java running is 32bit or 64bit no
{memory_used_percentage} Percentage of used memory to total memory no
{memory_used} Memory being used no
{total_memory} Total memory minecraft has access to no
{allocated_percentage} Percentage of allocated to total memory no
{allocated} Total memory will attempt to use no
{client_chunk_cache_capacity} The most chunks that can be loaded on the client. no
{client_chunk_cache} The number of loaded chunks no
{server_chunk_cache} Chunks loaded on the server? yes
{display_width} Minecraft’s windows width no
{display_height} Minecraft’s windows height no
{mods} The amount of mods installed no
{ping} The ping to the server yes
{address} The address (as written in the address field) of the server yes
{velocity_xz} Horizontal (XZ) velocity in blocks per second no
{velocity_y} Vertical (Y) velocity in blocks per second no
{velocity_xyz} Total (XYZ) velocity in blocks per second no
{velocity_xz_kmh} Horizontal (XZ) velocity in kilometers per hour (km/h) no
{velocity_y_kmh} Vertical (Y) velocity in kilometers per hour (km/h) no
{velocity_xyz_kmh} Total (XYZ) velocity in kilometers per hour (km/h) no
{hour} / {hour12} In Minecraft’s time scale no
{hour24} In Minecraft’s time scale no
{minute} In Minecraft’s time scale no
{am_pm} In Minecraft’s time scale no
{real_time:time_format} Displays the irl time, based on the format in time_format. For formatting look here no*

no*: The only way to get a result that is "false" is if you don't give a format.