Scout |
Removed falling damage. |
Soldier |
No changes |
Pyro |
No changes |
Demoman |
Killed enemies drop bottles which can be picked up for minor health regeneration. The Demoman with the most collected bottles gains a Level 1 Dispenser effect on himself. |
Heavy |
No changes |
Engineer |
Doubled building health. Carried buildings deploy instantly. Each wrench hit will add 50 upgrade points to the building instead of 25. |
Medic |
Übercharge charges passively along with a projectile shield (may be deployed using MOUSE3). Reduced Übercharge build rate when carrying a powerup. |
Sniper |
No changes |
Spy |
Doubled sapper health. Disguising as an enemy will give them an outline only visible to yourself. |