| Scout |
Removed falling damage. |
| Soldier |
No changes |
| Pyro |
No changes |
| Demoman |
Killed enemies drop bottles which can be picked up for minor health regeneration. The Demoman with the most collected bottles gains a Level 1 Dispenser effect on himself. |
| Heavy |
No changes |
| Engineer |
Doubled building health. Carried buildings deploy instantly. Each wrench hit will add 50 upgrade points to the building instead of 25. |
| Medic |
Übercharge charges passively along with a projectile shield (may be deployed using MOUSE3). Reduced Übercharge build rate when carrying a powerup. |
| Sniper |
No changes |
| Spy |
Doubled sapper health. Disguising as an enemy will give them an outline only visible to yourself. |