Actions - MikeAmputer/orcs-have-issues GitHub Wiki
Action commands should be specified in a single comment on your character's issue, with each command separated by a new line. The most recently edited or created comment will be considered the active actions comment. Make sure to edit or create this comment after the previous day's simulation, which occurs daily at 00:00 UTC. Please note that simulations may be delayed by up to 1 hour due to GitHub's cron scheduler.
In this article, you can find all the actions available in the game, along with their descriptions.
Labor
Labor actions involve working in different locations (e.g., labor farm
) to earn rewards.
Detailed information on requirements as well as rewards for each labor action is shown in the table below.
Action name | Required Level | AP Required | Gold Reward | Gold Per Level* | Materials Reward | Siege Contribution** |
---|---|---|---|---|---|---|
mill | 0 | 6 | 40 | 2 | 0 | 0 |
workshop | 1 | 6 | 34 | 1 | 0 | 1 |
farm | 2 | 5 | 38 | 1 | 0 | 0 |
lumberyard | 5 | 6 | 54 | 2 | 2 | 1 |
quarry | 6 | 7 | 78 | 3 | 3 | 1 |
forge | 7 | 6 | 61 | 2 | 0 | 2 |
* Extra gold you receive for each level achieved (e.g., if you achieved 2nd level and Gold Per Level equals 2, you'll get extra 4 Gold).
** Points to consider during a fortress siege (the more points, the more reinforcements will be generated to support your faction in the battle).
Fight
Fight actions consist of confronting different enemies (e.g. fight goblin-camp
) to earn rewards.
Information on requirements and rewards for each fight action is provided in the table below.
Fight Name | AP Required | Gold Reward | Materials Reward | Enemies |
---|---|---|---|---|
spider-lair | 4 | 2 | 1 | Spiderling x3, Spider Guardian x1 |
spider-lair-elite | 4 | 2 | 2 | Spider Scout x1, Spider Guardian x2, Spider Ambusher x1 |
spider-lair-heroic | 4 | 2 | 4 | Spider Guardian x2, Spider Stinger x1, Spider Templar x1 |
goblin-camp | 4 | 14 | 0 | Goblin Scavenger x1, Goblin Hunter x1 |
goblin-camp-elite | 4 | 21 | 0 | Goblin Hunter x2, Goblin Brute x1 |
bandit-hideout | 4 | 19 | 0 | Bandit Mugger x1, Bandit Marauder x1 |
bandit-hideout-elite | 4 | 34 | 0 | Bandit Marauder x1, Bandit Enforcer x2 |
crypt | 4 | 25 | 0 | Undead Skeleton x1, Undead Ghoul x1 |
crypt-elite | 4 | 52 | 0 | Undead Skeleton x1, Undead Ghoul x1, Undead Lich x1 |
[!NOTE] Information on all enemies stats can be found in this article.
Siege
There are 3 fortresses to be besieged: northern, southern, and western.
However, when writing an action, you need to specify them as follows:
siege north
siege south
siege west
Learn more about the siegeing process in this article.
Level-up
The actions allow you to level up your stats (HP, ATK, or DEF) once you achive a next level.
The options:
level-up hp
: gives+10 MAX HP
and+4 HP
regeneration before sieging a fortress.level-up atk
: grants+1 ATK
.level-up def
: grants+1 DEF
.
Craft
Using the craft action, you can upgrade the weapon or armor rank for your character.
craft weapon
craft armor
Your current weapon rank and armor rank are used in damage calculation. Additionally, each craft rank grants +1 ATK
or +1 DEF
respectively. There are 5 ranks currently available.
The requirements for each rank are detailed in the table below.
Rank | Gold Required | Materials Required |
---|---|---|
1 | 50 | 10 |
2 | 150 | 30 |
3 | 600 | 90 |
4 | 1500 | 180 |
5 | 5000 | 400 |
Buy-materials
Using this action you can buy the required amount of materials, e.g. buy-materials 10
.
1 material base cost is 10 Gold
. However, holding a fortress reduces the cost by 10% (the more fortresses you hold, the lower the cost will be). For example, if your faction holds all 3 fortresses, 1 material will cost 7 Gold
.