Redstone Blocks - MehVahdJukaar/Supplementaries GitHub Wiki
Wind Vane
Visually swing depending on the current weather in your Minecraft world.
It will output a redstone signal, the strength of which depends on the current weather so 1 power when raining and 2 when thundering.
Also provide strong power to the block below making it ideal for rooftop applications
When hit with a wind charge will spin quickly and emit power level 3
Cog Block
Acts as a form of upgraded redstone in solid block form.
Pretty intuitive to use, you just power one and it will power its adjacent cogs, up to 14 blocks away, just like with redstone dust. The real use for this is to be able to make compact vertical redstone signaling.
Crystal Display
When powered displays a number or a symbol depending on what the received signal strength
Has emissive textures
Relayer
Observer like block whose purpose is to copy whatever signal it has in front to its back
Also works with indirect power when it faces a redstone wire
Useful to reliably transmit analog power without dispersion
A signal takes 1 game tick to travel through a relayer
Useful to power an array of Crystal Displays or other similar blocks as multiple relayer chains can be stacked next to eachother without interfering
Spring Launcher
When activated it extends like a piston and will propel any entities that lie ontop of it in the direction it's moving, twice as far as the vanilla piston-slime block setup.
Additionally, it can also push you up if you were to fall on it from a certain height when it's already extended. Try it out, it's really fun!
Cannot push blocks like a normal piston, only entities
Allows entities that stand on an extended one to jump slightly higher
Speaker Block
Can send a message in chat to all players in a certain radius when activated by redstone
Alternatively it also provides a "narrator mode" which will send the message via the game narrator instead
Its radius(volume) and message can be edited via its gui
Can be renamed in an anvil to change the name that will be displayed in chat. Rename it "" to get rid of it completely
Turn Table
Can change the orientation of the block that it's facing
Can rotate many special blocks too like stairs on their horizontal axis
Once powered it will initiate a rotation action which will take time depending on the signal strength it is receiving.
The rotation action will continue regardless if the block is powered or not and it's indicated by a red light on the block itself
If given a short pulse it will only perform one rotation
Rotation frequency (or speed for entities) depends on the redstone power the block has
Toggling the block by right clicking will reverse the rotation direction
Can be placed facing all directions
Can shuffle inventory content when rotating any inventory block over the horizonta axis
Also constantly rotates entities that are standing on it (only works when facing upwards)
Rotation period starts at 4 ticks for 15 power and increases linerily until it reaches 60 ticks at 1 power
Pulley Block
Has a single inventory slot which can accept any chain or rope like block
It cannot be powered by redstone
When a turn table rotates the block (providing it's connected to the right axis) it will start deploying or retracting the items it's holding in its inventory, depending if it's getting rotated clock-wise or counter clock-wise
If a rope below it is retracted manually by shift clicking (see the rope section), the resulting rope item will get redirected in the pulley inventory
When rotated it will also rotate all the pulleys adjacent to it that are facing the same axis
Can also be rotated by using a crank
Pulleys can be chained together. This means that all chains and ropes being pulled/pushed by a pulley will have the chance to be accepted by a receiving pulley. When this happens they will also have the chance to be placed horizontally which is usually not possible. This effect has a 6 blocks range. Keep in mind that pulleys will always prioritize the down direction or a direction where a rope /chain is already present when unwinding
Just like ropes, pulling up or down chains and ropes with a pulley will also bring up and down the last block attached to the chain.
Clock Block
Visually displays the current in-game time. The Hour hand indicates the current in-game hour while the minute hand ticks every irl second
Its output can be read with a comparator which will give off a signal from 0 to 15 that is proportional to the in-game time which is from 0 to 24
Provides a way to have accurate time keeping in game, not obtainable otherwise (daylight sensors are rendered useless when it's raining for example)
Gives off a block update detectable by an observer each time an in-game hour passes
Like all clocks does not work in the nether
Clicking on it will display the current time as a status message
Dispenser Minecart
Exactly what it sounds like!
Bellows
When powered will push air infront of it with frequency that is proportional to its redstone power. All the effects here described are affected by this
When pushing air it will push entities that are infront of it away, up to a 5 blocks distance
Speeds up furnace-like blocks that are right next to it
Refreshes fire blocks in-front of it. Fire blocks that are up to a 2 blocks distance will be kept alive indefinitely
Can be placed facing any direction
When stepped on, if not powered, it will compress
Can speed up copper aging if placed right next to one
If placed in front of a wet sponge that is in contact with a soap block they are able to blow bubbles!
Redstone Illuminator
Gives off a light output that is inversely proportional to its current redstone power. This means it's on by default
Crank
Provides a variable redstone signal that depends on its turn ratio. Basically a an analog lever
Can be turned clockwise or counterclockwise (shift right click)
Faucet
An extremely powerful multi purpose block
Can be activated by right clicking its handle
When powered its active and non active status will be inverted
Can extract items from the inventory below and spill them right below its nozzle with a one second interval
If placed next to a fluid containing block it will start dripping fluid particles and show a visual fluid tray right below it if it's active
Once it's connected to a fluid containing block behind it can pour those fluids in any possible fluid container block below it. This will only be possible in 250mb increment
Fluid containing blocks include: Waterlogged blocks, Fluid tanks, Jars & goblets, Cauldrons (compatible with inspirations one too), special blocks like pancakes, tipped spikes, brewing stands, beehives and some modded ones like sappy logs or honey pots
Can also interact with blocks below such as concrete powder, dirt (turns to mud) and sugar block
Can dump fluids in sponges effectively voiding them. The same can already be done with lava cauldrons making them ideal "trash can" solutions
Magma Cream Block (1.16 only)
When pushed by a piston it will only attach itself with the block that faces its sticky (yellow) face
Lateral faces will act in a sort of semi-sticky way where they will stick but only to other magma blocks that are facing the same direction
Acts as a sort of directional slime block
Such functionality depends on the Quark mod
Can damage entities that are standing on it
Hourglass
Can be filled with any kind of sand, dust or powder or even slime and honey
Once filled the dust will slowly start falling downward with a time that depends on the material used
Can give a comparator output that depends on the remaining time. Useful for timed mechanisms
Can be reset by either rotating twice with a turn table or by shift clicking
To view or edit the timings for each items you can check the mod data folder. Check customization page
Lock Block
Can be locked with a key similar to safes and netherite doors. See that section for more info
Once it interacts with a player that holds the correct key it will emit a redstone pulse