Actor representation - MegaPunkGames/MegaBoidsDemo GitHub Wiki

Unreal actors offer a wide variety of features that MassEntity does without since it was designed with performance in mind. Nevertheless, Epic Games offers a way to attach an actor to entities to open the possibilities of using features like skeletal meshes and animation graph. It is possible that you would like to use those same features with your boids but our representation system is based on static meshes. Although there will be important performance implications to using an actor representation, when done right, it can create richer and more visually appealing boids. To attach an actor to your boids, you will need to configure it appropriately using the extra traits property in the boid configuration.

More details coming soon...