Common FFlag Issues - Meddsam/Froststrap GitHub Wiki
This won't always resolve your problems
Fixes
Gray Avatars
- This issue is caused by
DFintTextureCompositerActiveJobs
, deleting it will help fix the issue
Blurry Icons/textures
- This issue is caused by a bunch of diffrent possible fflags, deleting these will hopefully fix the issue:
{
"DFIntMegaReplicatorNetworkQualityProcessorUnit": "10",
"DFFlagTextureQualityOverrideEnabled": "True",
"FIntTextureUseACRHundredthPercent": "10000",
"FFlagTextureUseACR3": "True",
"DFIntTextureQualityOverride": "0",
"FIntDebugTextureManagerSkipMips": "8"
}
Laggy Animations
- Set
DFIntTimestepArbiterThresholdCFLThou
to 300 to help reduce minor stutters. - if the issue persists then add this fflag
{
"FIntInterpolationMaxDelayMSec": "100"
}
If you're still experiencing issues, try increasing the value by 15-25 units and test again.
If the problem persists, repeat the process by incrementing the value by 15-25 units each time until the issue is resolved.
Frame Stutters
- Setting
DFIntMaxFrameBufferSize
to 4 can help with frame stutters, if set to under 4 then it will cause laggy animation. If it doesn't help, remove the fastflag entirely.
Lighting Problems
- Remove
DFFlagDebugPauseVoxelizer
if the game lighting is too bright or no lighting - if it dosent work delete
FIntRenderShadowIntensity
andFIntRenderShadowmapBias
- If you got pixelated lighting remove
FFlagNewLightAttenuation
Weird meshes
- Could be caused by a bunch of fflags, delete these to resolve the issue:
FIntTerrainArraySliceSize
DFFlagDebugSkipMeshVoxelizer
DFIntCSGLevelOfDetailSwitchingDistance
DFIntCSGLevelOfDetailSwitchingDistanceL12
DFIntCSGLevelOfDetailSwitchingDistanceL23
DFIntCSGLevelOfDetailSwitchingDistanceL34
Gray Sky
- Remove
FFlagDebugSkyGray
to restore the normal sky color.
Black Textures
- Remove
DFIntRenderClampRoughnessMax
to fix getting weird black textures
Rainbow Colored UI/Graphics
- Removing
FFlagDebugDisplayUnthemedInstances
will help resolve the problem
Loadding Issue
There are alot of stuff that could be the reason why this happens.
-
Too much FastFlags in your FFlag list anything over 5kb can be issues for low end PC’s anything over 10kb can be an issue high end PC’s.
-
Preloading FastFlags Even though preloading is supposed to help you, it may cause issues with loading times.
-
MTU/Network Connection FastFlags Network FastFlags can be a problem for some people.
-
DFIntDataSenderRate
value can cause issues if it is in the negatives -
Delete
DFIntNetworkStopProducingPacketsToProcessThresholdMs
-
set
FStringGetPlayerImageDefaultTimeout
to 1 to help load faster
Explanation By Scroom
Quality Levels Not Changing
- Remove
DFIntDebugFRMQualityLevelOverride
to fix the problem, this flag caps what the level you set the value as. (e.g. setting the value as 1 will cap the quality/graphics level to 1)
Skybox turns black when moving your camera
{
"FFlagDebugSkyGray": "True",
"FIntCameraFarZPlane": "600"
}
- Remove these fastflags to fix this issue.
Crashing in ROBLOX after the v671 update
- Remove these fastflags.
DFIntRuntimeConcurrency 2147483647
FFlagConvertDefaultObjectsMxBoostToRuntime True
FIntRuntimeMaxNumOfConditions 2500
FIntRuntimeMaxNumOfLatches 2500
FIntRuntimeMaxNumOfMutexes 2500
FIntRuntimeMaxNumOfSchedulers 2500
FIntRuntimeMaxNumOfSemaphores 2500
FIntRuntimeMaxNumOfStrands 2500
FIntRuntimeMaxNumOfThreads 2500
FIntRuntimeWorkerStackSize 2147483647
- These values are much stabler on higher end PC's.
Everything on the screen is white or the sky is white
- Remove
FFlagSkyUseRBGEEncoding
to fix this issue. This flag may give white sky in some games that support RBGE Encoding.
Game crashing when moving camera fast.
- Try deleting this:
"DFIntPerformanceControlFrameTimeMax": "1",
"DFIntPerformanceControlFrameTimeMaxUtility": "-1",
"DFIntGraphicsOptimizationModeMaxFrameTimeTargetMs": "25"
"FFlagMovePrerender": "True"
"FFlagMovePrerenderV2": "True"
Capped fps even when you have it uncapped
If you've set a framerate limit above 60 FPS in Roblox or Froststrap/Bloxstrap but are still capped at 60, here’s what to check:
-
Avoid exclusive fullscreen If you're using Alt + Enter to go fullscreen, this may enable VSync, locking you to your monitor’s refresh rate. Try switching to windowed fullscreen.
-
Laptop users: check power/performance settings Ensure you're plugged in. Then, check Windows power settings (search “Choose a power plan” > set to High performance). Also check your device’s control software (e.g. Lenovo Vantage).
-
NVIDIA GPU users: check NVIDIA Control Panel Open Manage 3D Settings > look for Max Frame Rate and adjust or disable the cap.
Explanation by Scroom