Getting Started - MeMcCree/streetpass GitHub Wiki

Getting Started

Best way to get started is to download the base map template sp_base_map.vmf, put the streetpass.nut into tf\scripts\vscripts\, get the needed materials into tf\materials\streetpass\, and start mapping!

sp_base_map has a basic entity setup for StreetPASS, fell free to experiment with everything from map size to entity scale and placement streetpass.nut is the base gamemode logic, without it nothing works! materials are needed for the hud display, without them you will get a big error texture (also remember to pack the materials into your map!!!)


Good way to figure out what works in an sp map is to look at other sp maps, what works there will work on your map as well, another way is to look at 4v4 passtime maps, because StreetPASS is preety simular to 4v4 passtime thier map design can work fairly well in an sp map

Compile Pal Preset

While using Compile Pal you can use this preset for compiling StreetPASS maps image