Texture Sync - McManning/Coherence GitHub Wiki

TODO: Write.

Outline:

  • Create a named texture slot in Unity, point it to an RT (or other texture target)
  • Create image in blender - making sure it's float with an alpha channel
  • Assign the texture to the slot in Blender and start painting on it
  • More advanced workflows - painting on multiple layers like spec/metallic/diffuse at once and material setup to support that

Image Dump:

Add new slot in Unity

Create new image in Blender

Assign sync slot to image

Assign RenderTexture as material input

Texture Paint mode

Active Tool Settings > Mode to Single Image and select the image currently synced

Single Image mode

Videos:

Painting Example
(click for video)

UV Painting Example
(click for video)

Painting multiple material channels
(click for video)

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