Texture Sync - McManning/Coherence GitHub Wiki
TODO: Write.
Outline:
- Create a named texture slot in Unity, point it to an RT (or other texture target)
- Create image in blender - making sure it's float with an alpha channel
- Assign the texture to the slot in Blender and start painting on it
- More advanced workflows - painting on multiple layers like spec/metallic/diffuse at once and material setup to support that
Image Dump:
Active Tool Settings > Mode to Single Image and select the image currently synced
Videos: