Editing in Blender - McManning/Coherence GitHub Wiki

TODO: Write.

Outline:

  • things that do sync (adding/removing objects, transforms, most modifiers (?))
  • limitations (vertex counts/ triangle counts)
  • UV editing and how UV layers map to Unity UV channels (up to 4)
  • vertex color editing
  • sculpting - dynamesh limitations (and by limitations I mean doesn't work at all)
  • metaballs
  • materials and how they map

Things not supported but.. maybe eventually?

  • lights, cameras, grease pencil, bones / weight painting

Image Dump

Object Properties > Coherence Settings

Unity display mode UI

UV Editing in Blender
(click for video)

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