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WARNING: This wiki is incomplete and for the legacy version of Coherence at cs-legacy/main. New docs coming... eventually

Table of Contents

Known Issues / Limitations

A short listing of various things that do not work, with some workarounds:

  • Windows only
    • Currently uses Windows-specific features to enable fast communication between applications.
  • Higher poly models (greater than 60k triangles) may have performance problems while syncing
    • Stay low poly, or break your mesh down into multiple pieces where possible.
  • Anything in Blender that isn't represented by mesh data does not sync. This includes lights and cameras.
  • Split normals are currently not supported
  • Bones/Armatures/weight painting is currently not supported (#23)
  • Transforms are weird in Unity as it currently (lazily) changes the up axis in Unity (#12)
  • Transitioning between Editor and Play mode in Unity will desync synced objects.
    • If you want sync to work during play mode: start play mode before clicking Coherence's Start button in Unity.