Home - McManning/Coherence GitHub Wiki
cs-legacy/main
. New docs coming... eventually
WARNING: This wiki is incomplete and for the legacy version of Coherence at Table of Contents
- Getting Started - First time installation and starting the connection
- Editing in Blender - What does and doesn't sync
- Texture Sync - How to sync Blender's Texture Paint with Unity RenderTextures
Known Issues / Limitations
A short listing of various things that do not work, with some workarounds:
- Windows only
- Currently uses Windows-specific features to enable fast communication between applications.
- Higher poly models (greater than 60k triangles) may have performance problems while syncing
- Stay low poly, or break your mesh down into multiple pieces where possible.
- Anything in Blender that isn't represented by mesh data does not sync. This includes lights and cameras.
- Split normals are currently not supported
- Bones/Armatures/weight painting is currently not supported (#23)
- Transforms are weird in Unity as it currently (lazily) changes the up axis in Unity (#12)
- Transitioning between Editor and Play mode in Unity will desync synced objects.
- If you want sync to work during play mode: start play mode before clicking Coherence's Start button in Unity.