Creating a Witcher 3 Mod Project - Maxzor/Wolven-kit GitHub Wiki
Creating a Witcher 3 Mod Project
Previous: Getting Started --- Next: Quick Guide to WolvenKit
After the paths have been correctly specified, you are greeted with the Welcome Form.

In order to use WolvenKit's functions and tools you need to have a Mod Project. Create a new Mod Project either from the link on the welcome page, from the Menu or from the Toolbar.
A WolvenKit mod project consists of a .w3modproj file and many folders, so it is advisable to create a new folder and save your WolvenKit project inside the new folder. Once you have created a new project, you can use WolvenKit to browse the game's assets or create your own.
On the welcome form you find
- buttons to create and open existing mod projects
- a shortcut to opening the Settings menu again
- your recent project files
- useful links to this wiki and tutorials

After you created a new project, some control elements of WolvenKit are already visible:
- The Mod Explorer on the left
Full Guide: The Mod Explorer
- The Console and the Output on the bottom
Full Guide: The Console Full Guide: The Output