Creating a Witcher 3 Mod Project - Maxzor/Wolven-kit GitHub Wiki

Creating a Witcher 3 Mod Project


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After the paths have been correctly specified, you are greeted with the Welcome Form.

WolvenKit Welcome

In order to use WolvenKit's functions and tools you need to have a Mod Project. Create a new Mod Project either from the link on the welcome page, from the Menu or from the Toolbar.

A WolvenKit mod project consists of a .w3modproj file and many folders, so it is advisable to create a new folder and save your WolvenKit project inside the new folder. Once you have created a new project, you can use WolvenKit to browse the game's assets or create your own.

On the welcome form you find

  • buttons to create and open existing mod projects
  • a shortcut to opening the Settings menu again
  • your recent project files
  • useful links to this wiki and tutorials

WolvenKit New Project

After you created a new project, some control elements of WolvenKit are already visible:

  • The Mod Explorer on the left

Full Guide: The Mod Explorer

  • The Console and the Output on the bottom

Full Guide: The Console Full Guide: The Output


Next: Quick Guide to WolvenKit