T_WolfCurses_Module - Maxwolf/WolfCurses GitHub Wiki
Base implementation of the IModule interface which allows for some overrides to be virtual so every implementation doesn't have to use them.
System.Object
WolfCurses.Module
WolfCurses.InputManager
WolfCurses.Randomizer
WolfCurses.SceneGraph
WolfCurses.WindowManager
Namespace: WolfCurses
Assembly: WolfCurses (in WolfCurses.dll) Version: 1.0.0.0 (1.0.0.0)
C#
public abstract class Module : IModule,
ITick
The Module type exposes the following members.
Name | Description | |
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Module | Initializes a new instance of the Module class. |
Name | Description | |
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Destroy | Fired when the simulation is closing and needs to clear out any data structures that it created so the program can exit cleanly. |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
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Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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OnTick | Called when the simulation is ticked by underlying operating system, game engine, or potato. Each of these system ticks is called at unpredictable rates, however if not a system tick that means the simulation has processed enough of them to fire off event for fixed interval that is set in the core simulation by constant in milliseconds. |
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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ToDescriptionAttribute | Attempts to grab description attribute from any object. (Defined by AttributeExtensions.) |
Supported in: 0.1