T_WolfCurses_Form_ParentWindowAttribute - Maxwolf/WolfCurses GitHub Wiki
Used to map game Windows states to their respective parent modes by Windows type enumeration value. All of this is done by the state factory which is called by the base simulation whom also keeps track of all the game modes in similar manner. After startup we will add to that data by telling what possible states may exist for a particular game Windows and what user data IModeInfo object will be created.
System.Object
System.Attribute
WolfCurses.Form.ParentWindowAttribute
Namespace: WolfCurses.Form
Assembly: WolfCurses (in WolfCurses.dll) Version: 1.0.0.0 (1.0.0.0)
C#
public sealed class ParentWindowAttribute : Attribute
The ParentWindowAttribute type exposes the following members.
Name | Description | |
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ParentWindowAttribute | Initializes a new instance of the ParentWindowAttribute class. |
Name | Description | |
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ParentWindow | Defines what the parent game mode of this particular state should be. |
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TypeId | When implemented in a derived class, gets a unique identifier for this Attribute. (Inherited from Attribute.) |
Name | Description | |
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Equals | Returns a value that indicates whether this instance is equal to a specified object. (Inherited from Attribute.) |
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GetHashCode | Returns the hash code for this instance. (Inherited from Attribute.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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IsDefaultAttribute | When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class. (Inherited from Attribute.) |
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Match | When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (Inherited from Attribute.) |
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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ToDescriptionAttribute | Attempts to grab description attribute from any object. (Defined by AttributeExtensions.) |
Supported in: 0.1