T_WolfCurses_Form_FormFactory - Maxwolf/WolfCurses GitHub Wiki
Keeps track of all the possible states a given game Windows can have by using attributes and reflection to keep track of which user data object gets mapped to which particular state.
System.Object
WolfCurses.Form.FormFactory
Namespace: WolfCurses.Form
Assembly: WolfCurses (in WolfCurses.dll) Version: 1.0.0.0 (1.0.0.0)
C#
public sealed class FormFactory
The FormFactory type exposes the following members.
Name | Description | |
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FormFactory | Initializes a new instance of the FormFactory class. |
Name | Description | |
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CreateStateFromType | Creates and adds the specified type of state to currently active game Windows. |
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Destroy | Called when primary simulation is closing down. |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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ToDescriptionAttribute | Attempts to grab description attribute from any object. (Defined by AttributeExtensions.) |
Supported in: 0.1