Properties_T_WolfCurses_Window_2 - Maxwolf/WolfCurses GitHub Wiki
The Window(TCommands, TData) generic type exposes the following members.
Name | Description | |
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AcceptsInput | Determines if user input is currently allowed to be typed and filled into the input buffer. |
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CurrentForm | Holds the current state which this Windows is in, a Windows will cycle through available states until it is finished and then detach. |
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MenuFooter | Similar to the header this will define some text that should go below the menu selection but before the user input field. |
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MenuHeader | Defines the text prefix which will go above the menu, used to show any useful information the game Windows might need to at the top of menu selections. |
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ShouldRemoveMode | Determines if the game Windows should not be ticked if it is active but instead removed. The Windows when set to being removed will not actually be removed until the simulation attempts to tick it and realizes that this is set to true and then it will be removed. |
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UserData | Intended to be overridden in abstract class by generics to provide method to return object that contains all the data for parent game Windows. |