Methods_T_WolfCurses_SimulationApp - Maxwolf/WolfCurses GitHub Wiki
The SimulationApp type exposes the following members.
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Destroy | Fired when the simulation is closing and needs to clear out any data structures that it created so the program can exit cleanly. |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
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Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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OnFirstTick | Fired when the ticker receives the first system tick event. |
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OnPreDestroy | Called when simulation is about to destroy itself, but right before it actually does it. |
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OnPreRender | Called by the text user interface scene graph renderer before it asks the active window to render itself out for display. |
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OnTick | Called when the simulation is ticked by underlying operating system, game engine, or potato. Each of these system ticks is called at unpredictable rates, however if not a system tick that means the simulation has processed enough of them to fire off event for fixed interval that is set in the core simulation by constant in milliseconds. |
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Restart | Creates and or clears data sets required for game simulation and attaches the travel menu and the main menu to make the program completely restarted as if fresh. |
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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ToDescriptionAttribute | Attempts to grab description attribute from any object. (Defined by AttributeExtensions.) |