Apple‐IIe - Maverick-Shark/retroGuru GitHub Wiki
Cores
Forums
CP/M - Z80 SoftCard
- Doc (section 3.7 The Z80 SoftCard)
- Sources (with z80 softcard implemented)
CFFA board
Two-Line Beagle Bros
Hi-res 10 PRINT (Random figure like c64)
Emuladores
Books
Games collections - Woz-a-day
Sources
.hdv files
- How to convert .2mg floppy image to Hard drive image (.hdv)
Example:
dd if="Ancient Legends - 800k version.2mg" of="Ancient Legends - 800k version.hdv" bs=64 skip=1
BASIC programs
- Importing Applesoft BASIC programs on the Apple IIe
- Storing BASIC programs in a virtual floppy with Apple II emulators
- Transferring BASIC code between laptop and Apple IIe
AppleCommander
GNU bash script for Linux or Mac OS X (ac.sh):
#!/bin/sh
java -jar ~/bin/ac.jar "${@}"
MS DOS batch file (ac.bat):
@echo off
java -jar AppleCommander-ac-1.9.0.jar %*
Maze gen
1 S = 10:L = 9: GOSUB 20:S = 9
2 GOSUB 20:S = 8: GOSUB 20:S = 7: GOSUB 20
3 S = 6:L = 7:GOSUB 20:S = 5:L = 5: GOSUB 20
10 PRINT : PRINT "MAX LEVEL REACHED": END
20 HOME : HGR : HCOLOR= 7
30 FOR Y = 0 TO 150 STEP S:FOR X = 0 TO 270 STEP S
40 A = 0:B = L:IF RND (1) > .5 THEN A = L:B= 0
50 HPLOT X,Y + A TO X + L,Y + B
60 NEXT : NEXT : VTAB 24
70 PRINT "NEXT MAZE ";:GET A$: RETURN
Horizontal/vertical lines
50 HPLOT X,Y TO X + A,Y + B
Beagle
0 REM BEAGLE -- BY ROBY SHERMAN
1 GR :P = 1:A$ = "DF!CBEBJF!BBHAHAFA!AAKAFAAFAA!AADGAADAADAAGBA!EIAABAAHCA!EACACAAAAABHCA!EBBABBAAAAABBABBCA!AABFACAAAAABABCA!AAAGACAAAAAHAB!ABBCCCAAAAABBF!BAEAAACACAEDBA!CAEACAKCAA!DAFBGDBABA!EAEAFBADBB!FEIADB!UD!A!":S = LEN (A$): FOR U = = 10 to 26:X = 4
2 C = 1: FOR R = 5 TO 50:Q = ASC ( MID$ (A$,P,1)):P = P + 1:C = C < > 1: COLOR = C * 15:K = 1:C = C - (Q = 33) * C:J = J + (Q = 33) * 99 - (Q = 33) * J:R = R + (Q = 33) * 51 - (Q = 33) * R:C = C - (P = S) * C:K = K + (P = S) * 99 - (P = S) * K:R = R + (P = S) * 51 - (P = S) * R:U = U + (P = S) *23 - (P - S) * U: FOR J = K TO Q -64: PLOT X,U : X = X + 1: NEXT : NEXT : NEXT
Commands
- Operations on Whole Programs
Command | Function |
---|---|
NEW | Erases the current program and clears all variables. |
CLEAR | Resets all variables. |
LIST | Displays the entire current program. |
LIST 11-12 | Displays the lines from 11 to 12. |
RUN | Executes the current program. |
RUN n | Executes the current program from line n. |
LOAD | Loads a program from the cassette I/O port. |
SAVE | Saves a program to the cassette I/O port. |
CATALOG | Shows .dsk contents from to the cassette I/O port. |
EXEC | Checks and loads a program from to the cassette I/O port. |
BRUN | RUNs compiled programs from to the cassette I/O port. |
Games
-
Mockingboard test (NOTE: Select CPU: 65c02 and Slot 4 then BRUN GOONIES)
]BRUN GOONIES ]BRUN KNIGHTMARE1 ]CATALOG