5 | FAQ - MassiveMiniteam/OddModKit GitHub Wiki

FAQ

Can I write C++?

No the modkit only packages assets, all your code needs to be in blueprint

How do I add support for the copy tool?

You can subclass UCopyToolUsableSimulationComponent and then add your values with AddData in OnCopyValues and handle pasting your data in OnPasteValues

My mod does not properly upoad to the steam workshop?

When you use an "Icon" like the RecipeSwitcher sample, make sure the icon is < 1MB

After the game updated, my mod crashes

Make sure you have version controlled your mod! The next step is a bit dangerous. Unzip the pdb.zip in Loc/Binaries (so that the .pdb is in the same folder as the .exe) to see the offending asset on crash. Right click the asset in Unreal and select Fixup Dummy References

I want to mod a new language into the game

Localization

Do I have to upload my mod to the Workshop to test it?

No, you can test locally. Uploading is invisible until you make it public, and you can delete it easily.