ZSyncTransform - MarvelProgramming/Valheim-Networking-Wiki GitHub Wiki

void Awake()

Vector3 GetVelocity()

Vector3 GetPosition()

void OwnerSync()

bool GetRelativePosition(ZDO zdo, zdoid parent, string attachJoint, vector3 relativePos, quaternion relativeRot, vector3 relativeVel)

void SyncPosition(ZDO zdo, float dt, bool usedLocalRotation)

void ClientSync(float dt)

void FixedUpdate()

void LateUpdate()

void SyncNow()