ZPlayFabMatchmaking - MarvelProgramming/Valheim-Networking-Wiki GitHub Wiki
void set_JoinCode(string value)
void set_PublicIP(string value)
void add_LoobyLeft(Action`1[Boolean] value)
void remove_LoobyLeft(Action`1[Boolean] value)
void Initialize(bool isServer)
void Update(float deltaTime)
bool IsJoinedToNetwork()
bool IsReconnectNetworkTimerActive()
void StartReconnectNetworkTimer(int code)
bool DoFastRecovery(int code)
void StopReconnectNetworkTimer()
bool ReconnectNetwork(float deltaTime)
void StartRefreshLobbyTimer()
void RefreshLobby(float deltaTime)
void OnRefreshFailed(PlayFabError err)
void RetryJoinCodeUniquenessCheck(float deltaTime)
void UpdateActiveLobbySearches(float deltaTime)
void UpdateBackgroundLobbySearches(float deltaTime)
void OnFailed(string what, PlayFabError error)
void OnSessionUpdated(State newState)
void UpdateNumPlayers(string info)
void OnRemotePlayerLeft(Object sender, PlayFabPlayer player)
void OnRemotePlayerJoined(Object sender, PlayFabPlayer player)
void OnNetworkJoined(Object sender, string networkId)
void CreateLobby(bool refresh, CreateLobbyResult] resultCallback, PlayFabError] errorCallback)
int GetSearchPage()
EntityKey GetEntityKeyForLocalUser()
void OnCreateLobbySuccess(CreateLobbyResult result)
void GenerateJoinCode()
void RegenerateLobbyJoinCode()
void OnSetLobbyJoinCodeSuccess(LobbyEmptyResult _)
void CheckJoinCodeIsUnique()
void ScheduleJoinCodeCheck()
void OnCheckJoinCodeSuccess(FindLobbiesResult result)
void ActivateSession()
void OnActivateLobbySuccess(LobbyEmptyResult _)
void OnServerLoginFinished(string name, bool havePassword, bool isCommunityServer, string gameVersion, uint32 networkVersion, string worldName, LoginType loginType)
void RegisterServer(string name, bool havePassword, bool isCommunityServer, string gameVersion, uint32 networkVersion, string worldName, bool needServerAccount)
string GetServerIP()
void LookupPublicIP()
void BackgroundLookupPublicIP(Object obj)
void CreateAndJoinNetwork()
void UnregisterServer()
void ResetParty()
void OnNetworkError(Object sender, PlayFabMultiplayerManagerErrorArgs args)
void OnNetworkChanged(Object sender, string newNetworkId)
void DeleteLobby(string lobbyId)
void LeaveLobby(string lobbyId)
void LeaveEmptyLobby()
Dictionary`2[Char,Int32] CreateCharHistogram(string str)
void AddNameSearchFilter(Dictionary`2[String,String] searchData, string serverName)
string CreateNameSearchFilter(string name)
bool CharToKeyName(char ch, string key)
void CancelPendingSearches()
void AddFriend(string xboxUserId)
bool IsFriendWith(string xboxUserId)
bool IsJoinCode(string joinString)
void SetDataPort(int serverPort)
void OnLogin()
void ForwardProgress()
void b__74_0(LobbyEmptyResult _)
void b__75_0(CreateLobbyResult _)
void b__75_1(PlayFabError err)
void b__84_0(PlayFabError error)
void b__90_0(PlayFabError error)
void b__92_0(PlayFabError error)
void b__95_0(PlayFabError error)
void b__106_0(LobbyEmptyResult _)