Player Bases - MarshP/yon-readme GitHub Wiki

Useful Locations

Player Bases

Players can be found near their main bases a lot of the time, as this is also where their trades and food farms are likely to be. These are also good places to leave trade goods, notes (as signs or written books), borrow items, etc.

Player Approx. Coordinates Description Overworld Directions Notes, Features
BP 235, 35 built in to a sandstone hill North east of Spawntown and Il Torrione/Gold XP farm tower, west of MAMP's base Latest denizen of Yon
Cleanskies 235, 604 Cleanskies' first house; a ranch house with flowers on the roof. Follow the Gravel Path west out of Squaresville. The house is north of the path. Beautiful glasshouses and a riot of flowers, set into ranch-like grounds with architectural sculptures.
dp 250, 730(underground) dp's vaulted underground base. (Moria?) Entrance under Treehouse to SW of Squaresville Amazing hand-dug vaults with pillars worth the visit, plus some quacking surprises.
DgC 800, 510 The Rainbow Castle Follow the Gravel Path east from Squaresville, under the SPPE and beyond. Set up as a proper visitor attraction with amazing megabuilds, diving boards, canals and more... Spend the day.
DnC 255, 300 The acacia and cobble octagon. Take either cobbled path east from Spawntown, or north from Yondinium. The house is at the northernmost tip of Yondinium, just south of the river, a stone's throw from the 0,0 desert. An oddly convoluted build, typical of DnC. The updtairs is one of the realm's only attempts at realistic furnishings. This house is less of a main base than others listed here, as DnC builds all over the realm as fancy takes him.
Janet and Jeremy 125,-78 The Janet and Jeremey pioneer house! tba New at Minecrafternoon September 2018
JK 380, 160 JK's cliffside house. Take the Savannah Plateau Pedestrian Expressway (SPPE) or River to MAMP's then follow the river NE, or take the SPPE to the end and descend from JK's tower above the house. A large but organic build in harmony with its environment. Best viewed from the desert to the NNW to see how the house shapes to the drop from the Savannah Plateau.
JMcK -200, 430 JMcK's waterfall house. No clear overworld path. Best is to start at OG's house, then travel WNW through the birch forest. The tall red and white striped pylon will guide you to the mountain house, nearby. If you reach that, go back east a little. The waterfall house is the most picturesque of several of JMcK's houses. There's shaped, routed waterfalls, a turf bridge between peaks, and several stairways into the mountains.
Korvar 107, 247 Korvar's glass-toppped box. The nearest house to spawn, in the middle of Spawntown. Now somewhat overshadowed by Korvar's monstrous pagoda, this house has a cellar of surprises for smelting, brewing, a giant slime farm and deep tunnels to MrTrousers' base.
LK todo todo todo todo
MAMP 332, 189 Smiley Face Take the offshoot near the N end of the SPPE, or follow paths and rivers E from Spawntown, NE from Yondinium The themed roof is best seen from above on the SPPE or Yondinium buildings. The house itself is sorta iron-age fort. In contrast to nearby JK's house, the grounds are an example of extensive terraforming/bulldozing. The sword used to kill the first Ender Dragon is framed here.
MrTrousers 50, 370(built into the cliff) Lair de Trousers Hop off the Overland Railway at the huge wheat farm, or follow deep tunnels from Korvar's Spawntown house. Follow directions on the sign to use the entrance elevator. Above ground, there is a hole for entry by elytra. It's a palace of wonders, with some of Yon's most advanced RS contraptions and farms. Explore, trying to work out how various thing work: Why do the pumpkins float past? Where are the mobs rising from? How much sugar cane? How are the villagers bred? There is also a secret villager trading area and a spider spawner.
OG 109,606 OG's swamp-edge house. Follow the Gravel Path to its western end. The house is within easy step of the nearby swamp. OG keeps a set of animals - cows and colourful sheep - in water rather than fences, for reasons unknown. The house straddles a large lava pond with a glass floor - beware gaps! An attractive bridge links OG's mountain house. To the south is a chain of hotels that can be used when travelling in that direction in the overworld.