Equipment - MarkusBordihn/BOs-Easy-NPC GitHub Wiki
The equipment screen lets you place armor, held items, and head items on an NPC. This is useful both for visual design and for combat-oriented NPC setups.

Easy NPC supports the normal player-like slots:
- Head
- Chest
- Legs
- Feet
- Main Hand
- Off Hand
Each slot also has a visibility toggle. If visibility is disabled, the item stays equipped but is not rendered on the NPC.
Head-slot rendering now supports player heads with their stored owner data. That means you can use normal skulls as helmets, decorations, or custom character heads.
Examples:
- vanilla mob heads
- player heads
- player heads with stored custom owner data
If a player head item already contains the correct SkullOwner data, Easy NPC renders that head
texture on the NPC.

This is an equipment feature, not a separate skin type. The NPC keeps its normal skin setup, and the head item is rendered on top like normal equipment.
You can also set or remove equipment with commands:
/easy_npc equipment set <NPC> <slot> <item>
/easy_npc equipment remove <NPC> <slot>Examples:
/easy_npc equipment set <NPC> armor.head minecraft:dragon_head
/easy_npc equipment set <NPC> weapon.mainhand minecraft:iron_swordThe equipment set command accepts an item id, not a full custom NBT payload.
So if you want a player head with specific owner data or a custom head texture, prepare that item
through the UI, a preset, or another NBT-aware workflow first.
- guards with helmets and weapons
- villagers with decorative hats or mob heads
- custom character statues with player heads
- quest NPCs with hidden off-hand items or visual-only equipment