Render Custom - MarklyThomas/Secret-Repo GitHub Wiki

Disclaimer

All the functions presented in here are highly RECOMMENDED for use instead of renderhooks. Using renderhooks instead of these functions can have a bad effect on stability and compatibility with other characters.
https://i.imgur.com/mnvYac6.png

ExtraChar.DataSelect.drawCharacterSprite

Description:
The function that draws the character in Data Select and Character Select (og. Act Select) menus.
function void ExtraChar.DataSelect.drawCharacterSprite(s16 px, s16 py, u16 renderQueue)
{
	Renderer.drawSprite(stringformat("dataSel_slot%d", objA0.animation.timer), px, py, getatex(objA0.animation.timer), 0x00, renderQueue)
}

ℹ️ Location: scripts\general\rendercustom.lemon


ExtraChar.DataSelect.drawCharacterIconsSprite

Description:
The function that draws the character icons (Lifes and Continues) in Data Select.
function void ExtraChar.DataSelect.drawCharacterIconsSprite(s16 px, s16 py, u16 renderQueue)
{
	Renderer.drawSprite(stringformat("dataSel_lifeContinue_slot%d", objA0.animation.timer), px - 0x10, py + 0x08, getatex(objA0.animation.timer), 0x00, renderQueue)
}

ℹ️ Location: scripts\general\rendercustom.lemon


ExtraChar.Competition.drawCharacterSprite

Description:
The function that draws characters in the Competition menus.
function void ExtraChar.Competition.drawCharacterSprite(s16 px, s16 py, u16 renderQueue)
{
	Renderer.drawSprite(stringformat("dataSel_slot%d", objA0.animation.timer), px, py, getatex(objA0.animation.timer), 0x00, renderQueue)
}

ℹ️ Location: scripts\general\rendercustom.lemon


ExtraChar.Competition.drawCharacterContinueSprite

Description:
The function that draws the character Continue icons in Competition mode Results screen.
function void ExtraChar.Competition.drawCharacterContinueSprite(s16 px, s16 py, u16 renderQueue)
{
	Renderer.drawSprite(stringformat("continue_icon_slot%d", objA0.animation.timer), px, py, getatex(objA0.animation.timer), 0x00, renderQueue)
}

ℹ️ Location: scripts\general\rendercustom.lemon


ExtraChar.BlueSphere.drawCharacterBumperSprite

Description:
The function that draws the character's bumpers in Blue Sphere game menu.
function void ExtraChar.BlueSphere.drawCharacterBumperSprite(s16 px, s16 py, u8 atex, u8 flags, u16 renderQueue)
{
	Renderer.drawSprite(stringformat("%s_0x%02x", getCharacterBumperSpriteKey(global.xtrachar), objA0.animation.sprite), px, py, atex, flags, renderQueue)
}

ℹ️ Location: scripts\general\rendercustom.lemon


ExtraChar.Challenges.drawCharacterContinueSprite

Description:
The function that draws the character's Continue icon in DAGE Challenges menu.
function void ExtraChar.Challenges.drawCharacterContinueSprite(u8 xtrachar, s16 px, s16 py, u8 flags, u16 renderQueue)
{
	Renderer.drawSprite(stringformat("continue_icon_slot%d", xtrachar), px, py, 0x00, flags, renderQueue)
}

ℹ️ Location: scripts\general\rendercustom.lemon


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