Hud Elements - MarklyThomas/Secret-Repo GitHub Wiki
Lives icon:
To get the hud to show up, make sure you change the name of the hud to hud_lives_icon_slotX
and it should show up in the main game.
Put this in your json file
{
"hud_lives_icon_slotX": { "File": "CharIcon.bmp", "Rect": "0,0,16,16", "Center": "0,0" }
}
Monitors:
Go to the function function u64 ExtraChar.getIconSpriteKey_charX(u8 type)
, “X” being the number of your character in charX.lemon
. Pick a name for the monitor icon, like monitor_icon_ben
, or whatever your character’s name is.
Put this in your json file
{
"hud_lives_icon_slotX": { "File": "CharIcon.bmp", "Rect": "0,0,16,16", "Center": "0,0" },
"monitor_icon_ben": { "File": "MonitorIcon.bmp", "Rect": "0,17,16,16", "Center": "8,8" }
}
Put this in your lemon file
function u64 ExtraChar.getIconSpriteKey_charX(u8 type)
{
if (type == 0x01)
return "monitor_icon_ben"
else
return base.ExtraChar.getIconSpriteKey_char3(type)
return 0x00
}
If you wanna have support for Blue Glasses Eggman’s monitors, you’d add this.
function u64 ExtraChar.getIconSpriteKey_char3(u8 type)
{
if (type == 0x01)
return "monitor_icon_ben"
else if (type == 0x02 && Renderer.hasCustomSprite("eggman-lrz-blue-12") && System.getGlobalVariableValueByName("EggmanBlue.disableMonitorReplacement") != 1)
return "monitor_icon_eggman"
else
return base.ExtraChar.getIconSpriteKey_char3(type)
return 0x00
}
Signpost:
Rename the signpost to signpost_slotX_0x0Y
. The first X being the slot your character occupies, and the Y being the character that your’s is using as a base.
0 = Sonic
1 = Tails
2 = Knuckles
Other icons:
- Continue icons should be named:
continue_icon_slotX
- The little flame icon when you see the results screen should be named:
hud_bonus_icon_slotX
- The nameplate icons when you see the results screen should be named:
result_nameplate_slotX
- Nameresult_nameplate_slotX_super
- Superresult_nameplate_slotX_hyper
- Hyper