UI - MarioPrincesita/Goonies-1986_Game-Analysis GitHub Wiki
Workflow of UI elements
The Goonies game follows a sequential workflow designed for an engaging player experience. It commences with an animated introduction that sets the stage for the adventure. Following this, players dive into the gameplay, navigating through challenges. The stakes are high, as losing all life results in a game over scenario. This initiates a loop mechanism, leading players back to the beginning, fostering a sense of resilience and determination.
Upon successfully conquering a stage, the gameplay transitions seamlessly into another captivating animation. This cycle repeats, offering a dynamic rhythm to the gaming experience. The loop continues until players either triumphantly complete the entire game or face the ultimate challenge of a game over. This carefully crafted workflow ensures an immersive and rewarding journey for players in The Goonies game.
HUD Analysis
The HUD of The Goonies(1986) is very intuitive, but can be separated on the following:
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High Score to this point
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Sloth (you control his movements)
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Vitality meter
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Experience meter
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Stage and Scene number you are now in
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Your score
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A string where you can climb
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Skull entry ports
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Key to cage with trapped Goonie
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Number of Goonies you have saved so far