User Guide ‐ Main interface ‐ Others ‐ Log Stream - MarechJ/hll_rcon_tool GitHub Wiki
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The log_stream is a Redis stream that stores logs from the game server in sequential order on a transient basis (they are not persisted to the database and are cleared on service startup) to support pushing new logs to external tools through a websocket endpoint.
Parameters :
stream_size
: The number of logs the stream will retain before discarding the oldest logs.startup_since_mins
: The number of minutes of logs to request from the game service when the service starts uprefresh_frequency_sec
: The poll rate for asking for new logs from the game serverrefresh_since_mins
: The number of minutes of logs to request from the game service each loop
See Streaming Logs for a detailed description.
{
"enabled": false,
"stream_size": 1000,
"startup_since_mins": 2,
"refresh_frequency_sec": 1,
"refresh_since_mins": 2
}