Developer‐Guides ‐ HLL RCONv2 Commands - MarechJ/hll_rcon_tool GitHub Wiki
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Table of Contents
- Table of Contents
- Protocol
- Commands
Protocol
HLL RCONv2 is a TCP-based protocol with explicit command versioning. Messages consist of a fixed protocol header followed by a JSON-encoded payload. The fixed header is 12 bytes: a 4-byte magic number (0xDE450508), a 4-byte unsigned integer ID (returned in responses), and a 4-byte unsigned integer content length (JSON payload size, excluding header). Payloads after the initial ServerConnect are XOR-encrypted using a Base64-encoded key returned in the ServerConnect response (decode from Base64 to bytes before use).
Executing Commands
Each request has the shape:
{
"AuthToken": "token-from-login",
"Version": 2,
"Name": "CommandName",
"ContentBody": "command_data_or_json_string"
}
- AuthToken — Authentication token from Login (empty for ServerConnect and Login).
- Version — Must be
2for RCONv2 endpoints documented here. - Name — Exact command identifier.
- ContentBody — String; may be empty, a simple value, or a stringified JSON object for complex parameters (e.g.,
"{\"ParamA\":\"Value\",\"ParamB\":123}").
Note: In client libraries like hllrcon, this may be abstracted to a simpler { "command": "CommandName", "body": {params} } format, with the library handling stringification, headers, and encryption.
Authorization
Authentication is performed when establishing the RCON TCP connection (outside the command body). The initial ServerConnect and Login commands provide an access token, which must be included in all subsequent commands within the session for authorization. Tools like the hllrcon library handle this token inclusion automatically for convenience.
Responses & Errors
Responses are JSON. When successful, the body structure matches the Returns section of each command below. Errors are surfaced as non-2xx statuses internally; some helpers here interpret specific status codes as falsey outcomes (see Notes & Gotchas).
Platforms
Players can be on multiple platforms:
steam,epic,xbl,psn,ps5,xsx
Factions & Roles
Faction IDs:
0 GER(Germany)1 US(United States)2 SOV(Soviet Union)3 CW(Commonwealth)4 DAK(Deutsches Afrikakorps)5 B8A(British 8th Army)6 UNASSIGNED
Role IDs and Properties:
0 Rifleman(Type: Infantry, Squad Leader: False, Kill Combat Score: 3, Assist Combat Score: 2)1 Assault(Type: Infantry, Squad Leader: False, Kill Combat Score: 6, Assist Combat Score: 4)2 Automatic Rifleman(Type: Infantry, Squad Leader: False, Kill Combat Score: 6, Assist Combat Score: 4)3 Medic(Type: Infantry, Squad Leader: False, Kill Combat Score: 6, Assist Combat Score: 4)4 Spotter(Type: Recon, Squad Leader: True, Kill Combat Score: 6, Assist Combat Score: 4)5 Support(Type: Infantry, Squad Leader: False, Kill Combat Score: 6, Assist Combat Score: 4)6 Machine Gunner(Type: Infantry, Squad Leader: False, Kill Combat Score: 9, Assist Combat Score: 6)7 Anti-Tank(Type: Infantry, Squad Leader: False, Kill Combat Score: 9, Assist Combat Score: 6)8 Engineer(Type: Infantry, Squad Leader: False, Kill Combat Score: 9, Assist Combat Score: 6)9 Officer(Type: Infantry, Squad Leader: True, Kill Combat Score: 9, Assist Combat Score: 6)10 Sniper(Type: Recon, Squad Leader: False, Kill Combat Score: 6, Assist Combat Score: 4)11 Crewman(Type: Armor, Squad Leader: False, Kill Combat Score: 3, Assist Combat Score: 2)12 Tank Commander(Type: Armor, Squad Leader: True, Kill Combat Score: 9, Assist Combat Score: 6)13 Commander(Type: Commander, Squad Leader: True, Kill Combat Score: 12, Assist Combat Score: 8)
Role Properties:
- Type: Indicates the category of the role (
Infantry,Armor,Recon,Commander). - Squad Leader: Whether the role is exclusive to squad leaders (e.g., Commander, Officer, Tank Commander, Spotter).
- Kill Combat Score: Combat Effectiveness score gained when killing a player with this role.
- Assist Combat Score: Combat Effectiveness score gained when assisting in the kill of a player with this role (e.g., when a player you downed is killed by another).
Note: The Kill Combat Score and Assist Combat Score are relevant for RCON commands like GetServerInformation: player, which return player score data (scoreData.cOMBAT).
Commands
Server
GetBannedWords
List banned words currently configured.
Request
{"AuthToken":"token","Version":2,"Name":"GetServerInformation","ContentBody":"{\"Name\":\"bannedwords\",\"Value\":\"\"}"}
Returns
{
"bannedWords": ["word1","word2", "..."]
}
AddBannedWords
Add words to the custom profanity filter (comma-separated).
Request
{"AuthToken":"token","Version":2,"Name":"AddBannedWords","ContentBody":"{\"BannedWords\":\"word1,word2\"}"}
Returns
200 OKwith empty JSON body on success.
RemoveBannedWords
Remove words from the custom profanity filter (comma-separated).
Request
{"AuthToken":"token","Version":2,"Name":"RemoveBannedWords","ContentBody":"{\"BannedWords\":\"word1,word2\"}"}
Returns
200 OKwith empty JSON body on success.
SetWelcomeMessage
Set/Update the welcome message (shown at deploy & on spawn).
Request
{"AuthToken":"token","Version":2,"Name":"SetWelcomeMessage","ContentBody":"{\"Message\":\"Welcome to our server!\"}"}
Returns
200 OKwith empty JSON body on success.
Notes
- Triggers a brief re-display to currently spawned players.
ServerBroadcast
Display a broadcast message top-left to all players.
Request
{"AuthToken":"token","Version":2,"Name":"ServerBroadcast","ContentBody":"{\"Message\":\"Server restart in 10 minutes\"}"}
Returns
200 OKwith empty JSON body on success.
SetHighPingThreshold
Kick players whose ping exceeds threshold (0 disables).
Request
{"AuthToken":"token","Version":2,"Name":"SetHighPingThreshold","ContentBody":"{\"HighPingThresholdMs\":180}"}
Returns
200 OKon success.
GetHighPingThreshold
Request
{"AuthToken":"token","Version":2,"Name":"GetHighPingThreshold","ContentBody":""}
SetIdleKickDuration
Kick players after being idle for N minutes (0 disables).
Request
{"AuthToken":"token","Version":2,"Name":"SetIdleKickDuration","ContentBody":"{\"IdleTimeoutMinutes\":15}"}
Returns
200 OKon success.
GetKickIdleDuration
Request
{"AuthToken":"token","Version":2,"Name":"GetKickIdleDuration","ContentBody":""}
SetMaxQueuedPlayers
Set server-side queue capacity (0–6).
Request
{"AuthToken":"token","Version":2,"Name":"SetMaxQueuedPlayers","ContentBody":"{\"MaxQueuedPlayers\":6}"}
Returns
200 OKon success.
SetTeamSwitchCooldown
Minimum delay before players can switch teams again.
Request
{"AuthToken":"token","Version":2,"Name":"SetTeamSwitchCooldown","ContentBody":"{\"TeamSwitchTimer\":10}"}
Returns
200 OKon success.
GetTeamSwitchCooldown
Request
{"AuthToken":"token","Version":2,"Name":"GetTeamSwitchCooldown","ContentBody":""}
Command Introspection
GetDisplayableCommands
List commands recognized by the server.
Request
{"AuthToken":"token","Version":2,"Name":"GetDisplayableCommands","ContentBody":""}
Returns
{
"entries": [
{ "iD":"...", "friendlyName":"...", "isClientSupported":true },
...
]
}
GetClientReferenceData
Describe a command’s UI text, description, and parameter schema.
Request
{"AuthToken":"token","Version":2,"Name":"GetClientReferenceData","ContentBody":"SetSectorLayout"}
Returns
{
"name":"SetSectorLayout",
"text":"Set Sector Layout",
"description":"Immediately restarts the match with the given sector layout",
"dialogueParameters":[
{"type":"Combo","name":"Sector 1","iD":"Sector_1","displayMember":"...","valueMember":"..."},
...
]
}
Maps & Rotation
GetServerInformation: maprotation
Get configured rotation (static order).
Request
{"AuthToken":"token","Version":2,"Name":"GetServerInformation","ContentBody":"{\"Name\":\"maprotation\",\"Value\":\"\"}"}
Returns
{
"mAPS": [
{"name":"...","gameMode":"Warfare","timeOfDay":"Day","iD":"utahbeach_warfare","position":1}
]
}
GetServerInformation: mapsequence
Get current sequence (may be shuffled).
Request
{"AuthToken":"token","Version":2,"Name":"GetServerInformation","ContentBody":"{\"Name\":\"mapsequence\",\"Value\":\"\"}"}
Returns
- Same shape as maprotation.
ChangeMap
Start a 60s countdown and load the target map (skips EoR).
Request
{"AuthToken":"token","Version":2,"Name":"ChangeMap","ContentBody":"{\"MapName\":\"utahbeach_warfare\"}"}
Returns
200 OKon success.
Notes
- Not immediate; visible 60s countdown to players.
AddMapToRotation
Insert a map into the rotation at position Index (1-based).
Request
{"AuthToken":"token","Version":2,"Name":"AddMapToRotation","ContentBody":"{\"MapName\":\"utahbeach_warfare\",\"Index\":3}"}
Returns
200 OKon success.
RemoveMapFromRotation
Remove map at Index from rotation.
Request
{"AuthToken":"token","Version":2,"Name":"RemoveMapFromRotation","ContentBody":"{\"Index\":3}"}
Returns
200 OKon success.
AddMapToSequence
Insert a map into the sequence (the actual next maps list).
Request
{"AuthToken":"token","Version":2,"Name":"AddMapToSequence","ContentBody":"{\"MapName\":\"utahbeach_warfare\",\"Index\":2}"}
Returns
200 OKon success.
RemoveMapFromSequence
Remove map at Index from sequence.
Request
{"AuthToken":"token","Version":2,"Name":"RemoveMapFromSequence","ContentBody":"{\"Index\":2}"}
Returns
200 OKon success.
MoveMapInSequence
Reorder maps in the sequence.
Request
{"AuthToken":"token","Version":2,"Name":"MoveMapInSequence","ContentBody":"{\"CurrentIndex\":5,\"NewIndex\":2}"}
Returns
200 OKon success.
SetMapShuffleEnabled
Enable or disable shuffling of the sequence.
Request
{"AuthToken":"token","Version":2,"Name":"SetMapShuffleEnabled","ContentBody":"{\"Enable\":true}"}
Returns
200 OKon success.
SetSectorLayout
Immediately restarts the match with the specified sector layout.
Request
{"AuthToken":"token","Version":2,"Name":"SetSectorLayout","ContentBody":"{ \"Sector_1\":\"...\", \"Sector_2\":\"...\", \"Sector_3\":\"...\", \"Sector_4\":\"...\", \"Sector_5\":\"...\" }"}
Returns
200 OKon success.
Notes / Warning
- Use
GetClientReferenceData("SetSectorLayout")to list valid sector names (dialogueParameterswithSector_#combos).
(Helper) GetAvailableMaps
Enumerate all maps supported by server-side UI for rotation/sequence operations.
How
- Call
GetClientReferenceData("AddMapToRotation"), read parameterMapName.valueMember(comma-separated).
(Helper) GetAvailableSectorNames
Enumerate valid sector names for the current map.
How
- Call
GetClientReferenceData("SetSectorLayout")and readSector_1..Sector_5.valueMemberlists.
Players
GetServerInformation: players
Get detailed info for all online players.
Request
{"AuthToken":"token","Version":2,"Name":"GetServerInformation","ContentBody":"{\"Name\":\"players\",\"Value\":\"\"}"}
Returns (excerpt)
{
"players":[{
"name":"(WTH) Abu",
"clanTag":"WTH",
"iD":"7656...",
"platform":"steam",
"eosId":"...",
"level":174,
"team":1,
"role":9,
"platoon":"Able",
"loadout":"NCO",
"scoreData":{"cOMBAT":50,"offense":0,"defense":40,"support":10},
"stats":{"deaths":3, "infantry kills":5, "vehicle kills":0, "team kills":0, "vehiclesDestroyed":0},
"worldPosition":{"x":1234.0,"y":5678.0,"z":90.0}
}]
}
GetServerInformation: player
Get detailed info for one player by ID (UID).
Request
{"AuthToken":"token","Version":2,"Name":"GetServerInformation","ContentBody":"{\"Name\":\"player\",\"Value\":\"7656119...\"}"}
Returns
- Same shape as single entry in players list.
MessagePlayer
Show a top-right message box to a specific player.
Request
{"AuthToken":"token","Version":2,"Name":"MessagePlayer","ContentBody":"{\"PlayerId\":\"7656119...\",\"Message\":\"Read the rules, please.\"}"}
Returns
200 OKon success.
MessageAllPlayers
Show a top-right message box to all players.
Request
{"AuthToken":"token","Version":2,"Name":"MessageAllPlayers","ContentBody":"{\"Message\":\"Read the rules, please.\"}"}
Returns
200 OKon success.
PunishPlayer [Reason]
Kill the player (optionally with a reason displayed).
Request
{"AuthToken":"token","Version":2,"Name":"PunishPlayer","ContentBody":"{\"PlayerId\":\"7656119...\",\"Reason\":\"Teamkilling\"}"}
Returns
200 OKon success; may be interpreted as false in tooling if server returns status500(player not alive / not present).
Note
- See Notes & Gotchas on boolean casting for
kill_player.
KickPlayer
Kick a player with a displayed reason.
Request
{"AuthToken":"token","Version":2,"Name":"KickPlayer","ContentBody":"{\"PlayerId\":\"7656119...\",\"Reason\":\"Language\"}"}
Returns
200 OKon success; may be interpreted as false by tooling when status400(player not found / already gone).
TemporaryBanPlayer / PermanentBanPlayer
Ban player temporarily or permanently.
Temporary Request
{"AuthToken":"token","Version":2,"Name":"TemporaryBanPlayer","ContentBody":"{ \"PlayerId\":\"7656119...\",\"Duration\":2,\"Reason\":\"Toxicity\",\"AdminName\":\"Some Admin\" }"}
Permanent Request
{"AuthToken":"token","Version":2,"Name":"PermanentBanPlayer","ContentBody":"{ \"PlayerId\":\"7656119...\",\"Reason\":\"Cheating\",\"AdminName\":\"Some Admin\" }"}
Returns
200 OKon success.
Notes
- Duration is in hours.
RemoveTemporaryBan
Unban a temporary ban by player ID.
Request
{"AuthToken":"token","Version":2,"Name":"RemoveTemporaryBan","ContentBody":"{\"PlayerId\":\"7656119...\"}"}
Returns
200 OKon success; tooling interprets status400as false (no temp ban).
RemovePermanentBan
Unban a permanent ban by player ID.
Request
{"AuthToken":"token","Version":2,"Name":"RemovePermanentBan","ContentBody":"{\"PlayerId\":\"7656119...\"}"}
Returns
200 OKon success; tooling interprets status400as false (no perma ban).
(Helper) UnbanPlayer
Convenience behavior: call both RemoveTemporaryBan and RemovePermanentBan and return true if either succeeded.
ForceTeamSwitch
Force a player to switch teams.
ForceMode:0= AFTER_DEATH (on death),1= IMMEDIATE (kills player if alive)
Request
{"AuthToken":"token","Version":2,"Name":"ForceTeamSwitch","ContentBody":"{\"PlayerId\":\"7656119...\",\"ForceMode\":1}"}
Returns
200 OKon success; tooling interprets status500as false (could not switch).
RemovePlayerFromPlatoon
Remove a player from their current squad (shown a message).
Request
{"AuthToken":"token","Version":2,"Name":"RemovePlayerFromPlatoon","ContentBody":"{\"PlayerId\":\"7656119...\",\"Reason\":\"AFK\"}"}
Returns
200 OKon success.
DisbandPlatoon
Disband an entire squad (team + squad index).
Request
{"AuthToken":"token","Version":2,"Name":"DisbandPlatoon","ContentBody":"{\"TeamIndex\":1,\"SquadIndex\":0,\"Reason\":\"No SL\"}"}
Returns
200 OKon success.
Admins & Permissions
GetAdminGroups
List admin groups configured in server’s AdminPermissions.ini.
Request
{"AuthToken":"token","Version":2,"Name":"GetAdminGroups","ContentBody":""}
Returns
{
"groupNames":["senior","camera","moderator","..."]
}
GetAdminUsers
List players with admin permissions (group & comment).
Request
{"AuthToken":"token","Version":2,"Name":"GetAdminUsers","ContentBody":""}
Returns
{
"adminUsers":[{"userId":"7656...","group":"senior","comment":"(WTH) Abu"}, ...]
}
AddAdmin
Grant admin permissions to a player.
Request
{"AuthToken":"token","Version":2,"Name":"AddAdmin","ContentBody":"{\"PlayerId\":\"7656...\",\"AdminGroup\":\"senior\",\"Comment\":\"Abu\"}"}
Returns
200 OKon success.
RemoveAdmin
Revoke admin permissions from a player.
Request
{"AuthToken":"token","Version":2,"Name":"RemoveAdmin","ContentBody":"{\"PlayerId\":\"7656...\"}"}
Returns
200 OKon success.
Bans & VIP
GetPermanentBans
List permanent bans.
Request
{"AuthToken":"token","Version":2,"Name":"GetPermanentBans","ContentBody":""}
Returns
{
"banList":[{"userId":"7656...","userName":"...","timeOfBanning":"...","durationHours":0,"banReason":"...","adminName":"..."}]
}
GetTemporaryBans
List temporary bans.
Request
{"AuthToken":"token","Version":2,"Name":"GetTemporaryBans","ContentBody":""}
Returns
- Same shape as GetPermanentBans, with non-zero
durationHours.
AddVip
Add a VIP entry.
Request
{"AuthToken":"token","Version":2,"Name":"AddVip","ContentBody":"{\"PlayerId\":\"7656...\",\"Comment\":\"Frequent donor\"}"}
Returns
200 OKon success.
RemoveVip
Remove a VIP entry.
Request
{"AuthToken":"token","Version":2,"Name":"RemoveVip","ContentBody":"{\"PlayerId\":\"7656...\"}"}
Returns
200 OKon success.
SetVipSlotCount
Set number of reserved VIP queue slots (server-side reserve).
Request
{"AuthToken":"token","Version":2,"Name":"SetVipSlotCount","ContentBody":"{\"VipSlotCount\":5}"}
Returns
200 OKon success.
GetVipPlayers
List VIP players.
Request
{"AuthToken":"token","Version":2,"Name":"GetServerInformation","ContentBody":"{\"Name\":\"vipplayers\",\"Value\":\"\"}"}
Returns
{
"vipPlayers":[{"id":"7656...","comment":"Frequent donor"}, ...]
}
Auto-balance & Vote-kick
SetAutoBalanceEnabled
Enable/disable auto-balance logic.
Request
{"AuthToken":"token","Version":2,"Name":"SetAutoBalanceEnabled","ContentBody":"{\"Enable\":true}"}
Returns
200 OKon success.
GetAutoBalanceEnabled
Request
{"AuthToken":"token","Version":2,"Name":"GetAutoBalanceEnabled","ContentBody":""}
SetAutoBalanceThreshold
Set max allowed team size delta without blocking joins.
Request
{"AuthToken":"token","Version":2,"Name":"SetAutoBalanceThreshold","ContentBody":"{\"AutoBalanceThreshold\":2}"}
Returns
200 OKon success.
Note
- Setting to
0does not disable auto-balance; useSetAutoBalanceEnabledinstead.
GetAutoBalanceThreshold
Request
{"AuthToken":"token","Version":2,"Name":"GetAutoBalanceThreshold","ContentBody":""}
SetVoteKickEnabled
Enable/disable vote-kick system.
Request
{"AuthToken":"token","Version":2,"Name":"SetVoteKickEnabled","ContentBody":"{\"Enable\":true}"}
Returns
200 OKon success.
GetVoteKickEnabled
Request
{"AuthToken":"token","Version":2,"Name":"GetVoteKickEnabled","ContentBody":""}
ResetVoteKickThreshold
Restore default threshold curve.
Request
{"AuthToken":"token","Version":2,"Name":"ResetVoteKickThreshold","ContentBody":""}
Returns
200 OKon success.
SetVoteKickThreshold
Define threshold curve as CSV pairs: players,votes,players,votes,...
Request
{"AuthToken":"token","Version":2,"Name":"SetVoteKickThreshold","ContentBody":"{\"ThresholdValue\":\"0,5,25,10,50,15\"}"}
Returns
200 OKon success.
GetVoteKickThreshold
Request
{"AuthToken":"token","Version":2,"Name":"GetVoteKickThreshold","ContentBody":""}
Match Rules
SetMatchTimer / RemoveMatchTimer
Set or reset match duration for a game mode (future matches).
Set
{"AuthToken":"token","Version":2,"Name":"SetMatchTimer","ContentBody":"{\"GameMode\":\"Warfare\",\"MatchLength\":90}"}
Remove
{"AuthToken":"token","Version":2,"Name":"RemoveMatchTimer","ContentBody":"{\"GameMode\":\"Offensive\"}"}
Returns
200 OKon success.
Notes
- For Offensive, this is per control point phase. Ranges: Warfare (30–180 min), Offensive/Skirmish (10–60 min).
SetWarmupTimer / RemoveWarmupTimer
Set or reset warmup duration for a game mode (future matches).
Set
{"AuthToken":"token","Version":2,"Name":"SetWarmupTimer","ContentBody":"{\"GameMode\":\"Skirmish\",\"WarmupLength\":5}"}
Remove
{"AuthToken":"token","Version":2,"Name":"RemoveWarmupTimer","ContentBody":"{\"GameMode\":\"Warfare\"}"}
Returns
200 OKon success.
Notes
- Supports Warfare/Skirmish only. Range: 1–10 min.
SetDynamicWeatherEnabled
Toggle dynamic weather for a specific map (future matches; only where supported).
Request
{"AuthToken":"token","Version":2,"Name":"SetDynamicWeatherEnabled","ContentBody":"{\"MapId\":\"utahbeach\",\"Enable\":true}"}
Returns
200 OKon success.
Logs
GetAdminLog [Filters]
Admin activity / moderation log entries within last N seconds.
Request
{"AuthToken":"token","Version":2,"Name":"GetAdminLog","ContentBody":"{\"LogBackTrackTime\":600,\"Filters\":\"kick,ban\"}"}
Returns
{
"entries":[ {"timestamp":"2025-08-30T20:51:02Z","message":"KICK: [...]"}, ... ]
}
Notes
LogBackTrackTimemust be non-negative.Filtersmay be an empty string to include everything.
Server Information
GetServerInformation: session
Request
{"AuthToken":"token","Version":2,"Name":"GetServerInformation","ContentBody":"{\"Name\":\"session\",\"Value\":\"\"}"}
GetServerInformation: serverconfig
Request
{"AuthToken":"token","Version":2,"Name":"GetServerInformation","ContentBody":"{\"Name\":\"serverconfig\",\"Value\":\"\"}"}
GetServerChangelist
Retrieve the server's changelist build number.
Request
{"AuthToken":"token","Version":2,"Name":"GetServerChangelist","ContentBody":""}
Returns
{
"changelist": "string"
}
Available Maps
NOTE: Some maps (e.g.,
hill400_warfare_night) are only available in PTEs. NOTE: TheQuery Namecolumn corresponds to thetagfield used in the game's data configuration.
| Map Name | Query Name | Pretty Name* | Base | Gamemode | Environment | Attackers |
|---|---|---|---|---|---|---|
CAR_S_1944_Day_P_Skirmish |
CAR |
CARENTAN Skirmish | Carentan | Skirmish | Day | |
CAR_S_1944_Dusk_P_Skirmish |
CAR |
CARENTAN Skirmish | Carentan | Skirmish | Dusk | |
CAR_S_1944_Rain_P_Skirmish |
CAR |
CARENTAN Skirmish | Carentan | Skirmish | Rain | |
carentan_offensive_ger |
CAR |
CARENTAN Offensive | Carentan | Offensive | Day | GER |
carentan_offensive_us |
CAR |
CARENTAN Offensive | Carentan | Offensive | Day | US |
carentan_warfare |
CAR |
CARENTAN Warfare | Carentan | Warfare | Day | |
carentan_warfare_night |
CAR |
CARENTAN NIGHT Warfare | Carentan | Warfare | Night | |
driel_offensive_ger |
DRL |
DRIEL Offensive | Driel | Offensive | Day | GER |
driel_offensive_us |
DRL |
DRIEL Offensive | Driel | Offensive | Day | GB |
driel_warfare |
DRL |
DRIEL Warfare | Driel | Warfare | Dawn | |
driel_warfare_night |
DRL |
DRIEL Warfare | Driel | Warfare | Night | |
DRL_S_1944_P_Skirmish |
DRL |
DRIEL Skirmish | Driel | Skirmish | Dawn | |
DRL_S_1944_Day_P_Skirmish |
DRL |
DRIEL Skirmish | Driel | Skirmish | Day | |
DRL_S_1944_Night_P_Skirmish |
DRL |
DRIEL Skirmish | Driel | Skirmish | Night | |
ELA_S_1942_P_Skirmish |
ELA |
EL ALAMEIN Skirmish | El Alamein | Skirmish | Day | |
ELA_S_1942_Night_P_Skirmish |
ELA |
EL ALAMEIN Skirmish | El Alamein | Skirmish | Dusk | |
elalamein_offensive_CW |
ELA |
EL ALAMEIN Offensive | El Alamein | Offensive | Day | B8A |
elalamein_offensive_ger |
ELA |
EL ALAMEIN Offensive | El Alamein | Offensive | Day | DAK |
elalamein_warfare |
ELA |
EL ALAMEIN Warfare | El Alamein | Warfare | Day | |
elalamein_warfare_night |
ELA |
EL ALAMEIN Warfare | El Alamein | Warfare | Dusk | |
elsenbornridge_offensiveger_day |
EBR |
ELSENBORN RIDGE Offensive | Elsenborn Ridge | Offensive | Day | GER |
elsenbornridge_offensiveger_morning |
EBR |
ELSENBORN RIDGE Offensive | Elsenborn Ridge | Offensive | Dawn | GER |
elsenbornridge_offensiveger_night |
EBR |
ELSENBORN RIDGE Offensive | Elsenborn Ridge | Offensive | Night | GER |
elsenbornridge_offensiveUS_day |
EBR |
ELSENBORN RIDGE Offensive | Elsenborn Ridge | Offensive | Day | US |
elsenbornridge_offensiveUS_morning |
EBR |
ELSENBORN RIDGE Offensive | Elsenborn Ridge | Offensive | Dawn | US |
elsenbornridge_offensiveUS_night |
EBR |
ELSENBORN RIDGE Offensive | Elsenborn Ridge | Offensive | Night | US |
elsenbornridge_skirmish_day |
EBR |
ELSENBORN RIDGE Skirmish | Elsenborn Ridge | Skirmish | Day | |
elsenbornridge_skirmish_morning |
EBR |
ELSENBORN RIDGE Skirmish | Elsenborn Ridge | Skirmish | Dawn | |
elsenbornridge_skirmish_night |
EBR |
ELSENBORN RIDGE Skirmish | Elsenborn Ridge | Skirmish | Night | |
elsenbornridge_warfare_day |
EBR |
ELSENBORN RIDGE Warfare | Elsenborn Ridge | Warfare | Day | |
elsenbornridge_warfare_morning |
EBR |
ELSENBORN RIDGE Warfare | Elsenborn Ridge | Warfare | Dawn | |
elsenbornridge_warfare_night |
EBR |
ELSENBORN RIDGE Warfare | Elsenborn Ridge | Warfare | Night | |
foy_offensive_ger |
FOY |
FOY Offensive | Foy | Offensive | Day | GER |
foy_offensive_us |
FOY |
FOY Offensive | Foy | Offensive | Day | US |
foy_warfare |
FOY |
FOY Warfare | Foy | Warfare | Day | |
foy_warfare_night |
FOY |
FOY Warfare | Foy | Warfare | Night | |
HIL_S_1944_Day_P_Skirmish |
HIL |
HILL 400 Skirmish | Hill 400 | Skirmish | Day | |
HIL_S_1944_Dusk_P_Skirmish |
HIL |
HILL 400 Skirmish | Hill 400 | Skirmish | Dusk | |
hill400_offensive_ger |
HIL |
HILL 400 Offensive | Hill 400 | Offensive | Foggy | GER |
hill400_offensive_US |
HIL |
HILL 400 Offensive | Hill 400 | Offensive | Day | US |
hill400_warfare |
HIL |
HILL 400 Warfare | Hill 400 | Warfare | Day | |
hill400_warfare_night |
HIL |
HILL 400 Warfare | Hill 400 | Warfare | Night | |
hurtgenforest_offensive_ger |
HUR |
HÜRTGEN FOREST Offensive | Hürtgen Forest | Offensive | Foggy | GER |
hurtgenforest_offensive_US |
HUR |
HÜRTGEN FOREST Offensive | Hürtgen Forest | Offensive | Day | US |
hurtgenforest_warfare_V2 |
HUR |
HÜRTGEN FOREST Warfare | Hürtgen Forest | Warfare | Day | |
hurtgenforest_warfare_V2_night |
HUR |
HÜRTGEN FOREST Warfare | Hürtgen Forest | Warfare | Night | |
kharkov_offensive_ger |
KHA |
Kharkov Offensive | Kharkov | Offensive | Day | GER |
kharkov_offensive_rus |
KHA |
Kharkov Offensive | Kharkov | Offensive | Day | RUS |
kharkov_warfare |
KHA |
Kharkov Warfare | Kharkov | Warfare | Day | |
kharkov_warfare_night |
KHA |
Kharkov Warfare | Kharkov | Warfare | Night | |
kursk_offensive_ger |
KUR |
KURSK Offensive | Kursk | Offensive | Day | GER |
kursk_offensive_rus |
KUR |
KURSK Offensive | Kursk | Offensive | Day | RUS |
kursk_warfare |
KUR |
KURSK Warfare | Kursk | Warfare | Day | |
kursk_warfare_night |
KUR |
KURSK Warfare | Kursk | Warfare | Night | |
mortain_offensiveger_day |
MOR |
MORTAIN Offensive | Mortain | Offensive | Day | GER |
mortain_offensiveger_dusk |
MOR |
MORTAIN Offensive | Mortain | Offensive | Dawn | GER |
mortain_offensiveger_overcast |
MOR |
MORTAIN Offensive | Mortain | Offensive | Overcast | GER |
mortain_offensiveUS_day |
MOR |
MORTAIN Offensive | Mortain | Offensive | Day | US |
mortain_offensiveUS_dusk |
MOR |
MORTAIN Offensive | Mortain | Offensive | Dawn | US |
mortain_offensiveUS_overcast |
MOR |
MORTAIN Offensive | Mortain | Offensive | Overcast | US |
mortain_skirmish_day |
MOR |
MORTAIN Skirmish | Mortain | Skirmish | Day | |
mortain_skirmish_dusk |
MOR |
MORTAIN Skirmish | Mortain | Skirmish | Dawn | |
mortain_skirmish_overcast |
MOR |
MORTAIN Skirmish | Mortain | Skirmish | Overcast | |
mortain_warfare_day |
MOR |
MORTAIN Warfare | Mortain | Warfare | Day | |
mortain_warfare_dusk |
MOR |
MORTAIN Warfare | Mortain | Warfare | Dawn | |
mortain_warfare_overcast |
MOR |
MORTAIN Warfare | Mortain | Warfare | Overcast | |
omahabeach_offensive_ger |
OMA |
OMAHA BEACH Offensive | Omaha Beach | Offensive | Day | GER |
omahabeach_offensive_us |
OMA |
OMAHA BEACH Offensive | Omaha Beach | Offensive | Day | US |
omahabeach_warfare |
OMA |
OMAHA BEACH Warfare | Omaha Beach | Warfare | Day | |
omahabeach_warfare_night |
OMA |
OMAHA BEACH Warfare | Omaha Beach | Warfare | Dusk | |
PHL_L_1944_OffensiveGER |
PHL |
PURPLE HEART LANE Offensive | Purple Heart Lane | Offensive | Day | GER |
PHL_L_1944_OffensiveUS |
PHL |
PURPLE HEART LANE Offensive | Purple Heart Lane | Offensive | Day | US |
PHL_L_1944_Warfare |
PHL |
PURPLE HEART LANE Warfare | Purple Heart Lane | Warfare | Rain | |
PHL_S_1944_Rain_P_Skirmish |
PHL |
PURPLE HEART LANE Skirmish | Purple Heart Lane | Skirmish | Rain | |
PHL_S_1944_Morning_P_Skirmish |
PHL |
PURPLE HEART LANE Skirmish | Purple Heart Lane | Skirmish | Morning | |
PHL_S_1944_Night_P_Skirmish |
PHL |
PURPLE HEART LANE Skirmish | Purple Heart Lane | Skirmish | Night | |
remagen_offensive_ger |
REM |
REMAGEN Offensive | Remagen | Offensive | Foggy | GER |
remagen_offensive_us |
REM |
REMAGEN Offensive | Remagen | Offensive | Day | US |
remagen_warfare |
REM |
REMAGEN Warfare | Remagen | Warfare | Day | |
remagen_warfare_night |
REM |
REMAGEN Warfare | Remagen | Warfare | Night | |
SMDM_S_1944_Day_P_Skirmish |
SMDM |
ST MARIE DU MONT Skirmish | St. Marie Du Mont | Skirmish | Day | |
SMDM_S_1944_Rain_P_Skirmish |
SMDM |
ST MARIE DU MONT Skirmish | St. Marie Du Mont | Skirmish | Rain | |
SMDM_S_1944_Night_P_Skirmish |
SMDM |
ST MARIE DU MONT Skirmish | St. Marie Du Mont | Skirmish | Night | |
SME_S_1944_Day_P_Skirmish |
SME |
SAINTE-MÈRE-ÉGLISE Skirmish | St. Mere Eglise | Warfare | Day | |
SME_S_1944_Morning_P_Skirmish |
SME |
SAINTE-MÈRE-ÉGLISE Skirmish | St. Mere Eglise | Warfare | Dawn | |
SME_S_1944_Night_P_Skirmish |
SME |
SAINTE-MÈRE-ÉGLISE Skirmish | St. Mere Eglise | Warfare | Night | |
stalingrad_offensive_ger |
STA |
STALINGRAD Offensive | Stalingrad | Offensive | Day | GER |
stalingrad_offensive_rus |
STA |
STALINGRAD Offensive | Stalingrad | Offensive | Day | RUS |
stalingrad_warfare |
STA |
STALINGRAD Warfare | Stalingrad | Warfare | Day | |
stalingrad_warfare_night |
STA |
STALINGRAD Warfare | Stalingrad | Warfare | Night | |
stmariedumont_off_ger |
SMDM |
ST MARIE DU MONT OFFENSIVE | St. Marie Du Mont | Offensive | Day | GER |
stmariedumont_off_us |
SMDM |
ST MARIE DU MONT OFFENSIVE | St. Marie Du Mont | Offensive | Day | US |
stmariedumont_warfare |
SMDM |
ST MARIE DU MONT Warfare | St. Marie Du Mont | Warfare | Day | |
stmariedumont_warfare_night |
SMDM |
ST MARIE DU MONT Warfare | St. Marie Du Mont | Warfare | Night | |
stmereeglise_offensive_ger |
SME |
SAINTE-MÈRE-ÉGLISE Offensive | St. Mere Eglise | Offensive | Dawn | GER |
stmereeglise_offensive_us |
SME |
SAINTE-MÈRE-ÉGLISE Offensive | St. Mere Eglise | Offensive | Day | US |
stmereeglise_warfare |
SME |
SAINTE-MÈRE-ÉGLISE Warfare | St. Mere Eglise | Warfare | Day | |
stmereeglise_warfare_night |
SME |
SAINTE-MÈRE-ÉGLISE Warfare | St. Mere Eglise | Warfare | Night | |
tobruk_offensiveger_day |
TBK |
TOBRUK Offensive | Tobruk | Offensive | Day | DAK |
tobruk_offensiveger_morning |
TBK |
TOBRUK Offensive | Tobruk | Offensive | Dawn | DAK |
tobruk_offensiveger_dusk |
TBK |
TOBRUK Offensive | Tobruk | Offensive | Dusk | DAK |
tobruk_offensivebritish_day |
TBK |
TOBRUK Offensive | Tobruk | Offensive | Day | B8A |
tobruk_offensivebritish_morning |
TBK |
TOBRUK Offensive | Tobruk | Offensive | Dawn | B8A |
tobruk_offensivebritish_dusk |
TBK |
TOBRUK Offensive | Tobruk | Offensive | Dusk | B8A |
tobruk_skirmish_day |
TBK |
TOBRUK Skirmish | Tobruk | Skirmish | Day | |
tobruk_skirmish_morning |
TBK |
TOBRUK Skirmish | Tobruk | Skirmish | Dawn | |
tobruk_skirmish_dusk |
TBK |
TOBRUK Skirmish | Tobruk | Skirmish | Dusk | |
tobruk_warfare_day |
TBK |
TOBRUK Warfare | Tobruk | Warfare | Day | |
tobruk_warfare_morning |
TBK |
TOBRUK Warfare | Tobruk | Warfare | Dawn | |
tobruk_warfare_dusk |
TBK |
TOBRUK Warfare | Tobruk | Warfare | Dusk | |
utahbeach_offensive_ger |
UTA |
UTAH BEACH Offensive | Utah Beach | Offensive | Day | GER |
utahbeach_offensive_us |
UTA |
UTAH BEACH Offensive | Utah Beach | Offensive | Day | US |
utahbeach_warfare |
UTA |
UTAH BEACH Warfare | Utah Beach | Warfare | Day | |
utahbeach_warfare_night |
UTA |
UTAH BEACH Warfare | Utah Beach | Warfare | Night |
- Appears in
MATCH STARTandMATCH ENDEDlogs.
** Lowercase inGet MapandGet Gamestateoutputs.
*** Only in PTEs.
Map Orientation and Faction Mirroring
Each map has an orientation and mirror_factions property that affects gameplay configuration:
- Orientation: Determines how sectors are arranged on the map:
Horizontal: Sectors are stacked left-to-right.Vertical: Sectors are stacked top-to-bottom.
- Mirror Factions: Indicates whether faction spawn points are mirrored:
False: Allies spawn on the left (for Horizontal) or top (for Vertical), Axis spawn on the right (for Horizontal) or bottom (for Vertical).True: Faction spawns are reversed (e.g., Axis on left/top, Allies on right/bottom).
These properties impact commands like SetSectorLayout and should be considered when configuring map rotations or sector layouts.
Map Configurations:
- Carentan: Horizontal, mirror_factions=False (Allies: US, Axis: GER)
- Driel: Vertical, mirror_factions=True (Allies: CW, Axis: GER)
- El Alamein: Horizontal, mirror_factions=True (Allies: B8A, Axis: DAK)
- Elsenborn Ridge: Vertical, mirror_factions=False (Allies: US, Axis: GER)
- Foy: Vertical, mirror_factions=True (Allies: US, Axis: GER)
- Hill 400: Horizontal, mirror_factions=False (Allies: US, Axis: GER)
- Hürtgen Forest: Horizontal, mirror_factions=False (Allies: US, Axis: GER)
- Kharkov: Vertical, mirror_factions=False (Allies: SOV, Axis: GER)
- Kursk: Vertical, mirror_factions=False (Allies: SOV, Axis: GER)
- Mortain: Horizontal, mirror_factions=False (Allies: US, Axis: GER)
- Omaha Beach: Horizontal, mirror_factions=True (Allies: US, Axis: GER)
- Purple Heart Lane: Vertical, mirror_factions=False (Allies: US, Axis: GER)
- Remagen: Vertical, mirror_factions=True (Allies: US, Axis: GER)
- St. Marie Du Mont: Vertical, mirror_factions=False (Allies: US, Axis: GER)
- St. Mere Eglise: Horizontal, mirror_factions=True (Allies: US, Axis: GER)
- Stalingrad: Horizontal, mirror_factions=True (Allies: SOV, Axis: GER)
- Tobruk: Horizontal, mirror_factions=True (Allies: B8A, Axis: DAK)
- Utah Beach: Horizontal, mirror_factions=True (Allies: US, Axis: GER)
Available Weapons
NOTE: The British melee weapon uses an "En Dash" (–) instead of a hyphen (-).
Firearms
| Category | United States (US) | Germany (GER) | Soviet Union (RUS) | Great Britain (GB) |
|---|---|---|---|---|
| Submachine Guns | M1A1 THOMPSON, M3 GREASE GUN |
MP40 |
PPSH 41, PPSH 41 W/DRUM |
Sten Gun Mk.II, Sten Gun Mk.V, Lanchester, M1928A1 THOMPSON |
| Semi-Auto Rifles | M1 GARAND, M1 CARBINE |
GEWEHR 43 |
SVT40 |
|
| Bolt-Action Rifles | KARABINER 98K |
MOSIN NAGANT 1891, MOSIN NAGANT 91/30, MOSIN NAGANT M38 |
SMLE No.1 Mk III, Rifle No.4 Mk I, Rifle No.5 Mk I |
|
| Assault Rifles | M1918A2 BAR |
STG44, FG42 |
Bren Gun |
|
| Shotguns | M97 TRENCH GUN |
|||
| Machine Guns | BROWNING M1919 |
MG34, MG42 |
DP-27 |
Lewis Gun |
| Sniper Rifles | M1919 SPRINGFIELD |
KARABINER 98K x8, FG42 x4 |
SCOPED MOSIN NAGANT 91/30, SCOPED SVT40 |
Lee-Enfield Pattern 1914 Sniper, Rifle No.4 Mk I Sniper |
| Pistols | COLT M1911 |
WALTHER P38, LUGER P08 |
NAGANT M1895, TOKAREV TT33 |
Webley MK VI |
| Flamethrowers | M2 FLAMETHROWER |
FLAMMENWERFER 41 |
FLAMETHROWER |
|
| Melee Weapons | M3 KNIFE |
FELDSPATEN |
MPL-50 SPADE |
Fairbairn–Sykes |
| Grenades | MK2 GRENADE |
M24 STIELHANDGRANATE, M43 STIELHANDGRANATE |
RG-42 GRENADE, MOLOTOV |
Mills Bomb, No.82 Grenade |
| Satchel Charges | SATCHEL |
SATCHEL |
SATCHEL CHARGE |
Satchel |
| Anti-Personnel Mines | M2 AP MINE |
S-MINE |
POMZ AP MINE |
A.P. Shrapnel Mine Mk II |
| Anti-Tank Mines | M1A1 AT MINE |
TELLERMINE 43 |
TM-35 AT MINE |
A.T. Mine G.S. Mk V |
| Anti-Tank Rifles | BAZOOKA |
PANZERSCHRECK |
PTRS-41, BAZOOKA |
PIAT, Boys Anti-tank Rifle |
| Flare Guns | FLARE GUN |
FLARE GUN |
FLARE GUN |
No.2 Mk 5 Flare Pistol |
Deployables
| Category | United States (US) | Germany (GER) | Soviet Union (RUS) | Great Britain (GB) |
|---|---|---|---|---|
| Artillery Guns | 155MM HOWITZER [M114] |
150MM HOWITZER [sFH 18] |
122MM HOWITZER [M1938 (M-30)] |
QF 25-POUNDER [QF 25-Pounder] |
| Anti-Tank Guns | 57MM CANNON [M1 57mm] |
75MM CANNON [PAK 40] |
57MM CANNON [ZiS-2] |
QF 6-POUNDER [QF 6-Pounder] |
Vehicles (Roadkills)
| Category | United States (US) | Germany (GER) | Soviet Union (RUS) | Great Britain (GB) |
|---|---|---|---|---|
| Recon Vehicles | M8 Greyhound |
Sd.Kfz.234 Puma |
BA-10 |
Daimler |
| Light Tanks | Stuart M5A1 |
Sd.Kfz.121 Luchs |
T70 |
Tetrarch, M3 Stuart Honey |
| Medium Tanks | Sherman M4A3(75)W |
Sd.Kfz.161 Panzer IV |
T34/76 |
Cromwell, Crusader Mk.III |
| Heavy Tanks | Sherman M4A3E2, Sherman M4A3E2(76) |
Sd.Kfz.181 Tiger 1, Sd.Kfz.171 Panther |
IS-1 |
Firefly, Churchill Mk.III, Churchill Mk.VII |
| Half-tracks | M3 Half-track |
Sd.Kfz 251 Half-track |
M3 Half-track |
M3 Half-track |
| Trucks | GMC CCKW 353 (Transport), GMC CCKW 353 (Supply) |
Opel Blitz (Transport), Opel Blitz (Supply) |
ZIS-5 (Transport), ZIS-5 (Supply) |
Bedford OYD (Transport), Bedford OYD (Supply) |
| Jeeps | Jeep Willys |
Kubelwagen |
GAZ-67 |
Jeep Willys |
Vehicles (Armament)
NOTE: If a vehicle is destroyed, post-destruction kills omit the vehicle name (e.g.,
COAXIAL M1919 [M8 Greyhound]becomesCOAXIAL M1919).
M8 Greyhound Recon Vehicle - United States (US)
| Category | Name |
|---|---|
| Main Cannon | M6 37mm [M8 Greyhound] |
| Coaxial Machine Gun | COAXIAL M1919 [M8 Greyhound] |
Stuart M5A1 Light Tank - United States (US)
| Category | Name |
|---|---|
| Main Cannon | 37MM CANNON [Stuart M5A1] |
| Coaxial Machine Gun | COAXIAL M1919 [Stuart M5A1] |
| Hull Machine Gun | HULL M1919 [Stuart M5A1] |
Sherman M4A3(75)W Medium Tank - United States (US)
| Category | Name |
|---|---|
| Main Cannon | 75MM CANNON [Sherman M4A3(75)W] |
| Coaxial Machine Gun | COAXIAL M1919 [Sherman M4A3(75)W] |
| Hull Machine Gun | HULL M1919 [Sherman M4A3(75)W] |
Sherman M4A3E2 "75mm" Heavy Tank - United States (US)
| Category | Name |
|---|---|
| Main Cannon | 75MM M3 GUN [Sherman M4A3E2] |
| Coaxial Machine Gun | COAXIAL M1919 [Sherman M4A3E2] |
| Hull Machine Gun | HULL M1919 [Sherman M4A3E2] |
Sherman M4A3E2 "76mm" Heavy Tank - United States (US)
| Category | Name |
|---|---|
| Main Cannon | 76MM M1 GUN [Sherman M4A3E2(76)] |
| Coaxial Machine Gun | COAXIAL M1919 [Sherman M4A3E2(76)] |
| Hull Machine Gun | HULL M1919 [Sherman M4A3E2(76)] |
M3 Half-track Half-track - United States (US), Soviet Union (RUS) & Great Britain (GB)
| Category | Name |
|---|---|
| Mounted Machine Gun | M2 Browning [M3 Half-track] |
Sd.Kfz.234 Puma Recon Vehicle - Germany (GER)
| Category | Name |
|---|---|
| Main Cannon | 50mm KwK 39/1 [Sd.Kfz.234 Puma] |
| Coaxial Machine Gun | COAXIAL MG34 [Sd.Kfz.234 Puma] |
Sd.Kfz.121 Luchs Light Tank - Germany (GER)
| Category | Name |
|---|---|
| Main Cannon | 20MM KWK 30 [Sd.Kfz.121 Luchs] |
| Coaxial Machine Gun | COAXIAL MG34 [Sd.Kfz.121 Luchs] |
Sd.Kfz.161 Panzer IV Medium Tank - Germany (GER)
| Category | Name |
|---|---|
| Main Cannon | 75MM CANNON [Sd.Kfz.161 Panzer IV] |
| Coaxial Machine Gun | COAXIAL MG34 [Sd.Kfz.161 Panzer IV] |
| Hull Machine Gun | HULL MG34 [Sd.Kfz.161 Panzer IV] |
Sd.Kfz.171 Panther Heavy Tank - Germany (GER)
| Category | Name |
|---|---|
| Main Cannon | 75MM CANNON [Sd.Kfz.171 Panther] |
| Coaxial Machine Gun | COAXIAL MG34 [Sd.Kfz.171 Panther] |
| Hull Machine Gun | HULL MG34 [Sd.Kfz.171 Panther] |
Sd.Kfz.181 Tiger 1 Heavy Tank - Germany (GER)
| Category | Name |
|---|---|
| Main Cannon | 88 KWK 36 L/56 [Sd.Kfz.181 Tiger 1] |
| Coaxial Machine Gun | COAXIAL MG34 [Sd.Kfz.181 Tiger 1] |
| Hull Machine Gun | HULL MG34 [Sd.Kfz.181 Tiger 1] |
Sd.Kfz 251 Half-track Half-track - Germany (GER)
| Category | Name |
|---|---|
| Mounted Machine Gun | MG 42 [Sd.Kfz 251 Half-track] |
BA-10 Recon Vehicle - Soviet Union (RUS)
| Category | Name |
|---|---|
| Main Cannon | 19-K 45MM [BA-10] |
| Coaxial Machine Gun | COAXIAL DT [BA-10] |
T70 Light Tank - Soviet Union (RUS)
| Category | Name |
|---|---|
| Main Cannon | 45MM M1937 [T70] |
| Coaxial Machine Gun | COAXIAL DT [T70] |
T34/76 Medium Tank - Soviet Union (RUS)
| Category | Name |
|---|---|
| Main Cannon | 76MM ZiS-5 [T34/76] |
| Coaxial Machine Gun | COAXIAL DT [T34/76] |
| Hull Machine Gun | HULL DT [T34/76] |
IS-1 Heavy Tank - Soviet Union (RUS)
| Category | Name |
|---|---|
| Main Cannon | D-5T 85MM [IS-1] |
| Coaxial Machine Gun | COAXIAL DT [IS-1] |
| Hull Machine Gun | HULL DT [IS-1] |
Daimler Recon Vehicle - Great Britain (GB)
| Category | Name |
|---|---|
| Main Cannon | QF 2-POUNDER [Daimler] |
| Coaxial Machine Gun | COAXIAL BESA [Daimler] |
Tetrarch Light Tank - Great Britain (GB)
| Category | Name |
|---|---|
| Main Cannon | QF 2-POUNDER [Tetrarch] |
| Coaxial Machine Gun | COAXIAL BESA [Tetrarch] |
M3 Stuart Honey Light Tank - Great Britain (GB)
| Category | Name |
|---|---|
| Main Cannon | 37MM CANNON [M3 Stuart Honey] |
| Coaxial Machine Gun | COAXIAL M1919 [M3 Stuart Honey] |
| Hull Machine Gun | HULL M1919 [M3 Stuart Honey] |
Cromwell Medium Tank - Great Britain (GB)
| Category | Name |
|---|---|
| Main Cannon | OQF 75MM [Cromwell] |
| Coaxial Machine Gun | COAXIAL BESA [Cromwell] |
| Hull Machine Gun | HULL BESA [Cromwell] |
Crusader Mk.III Medium Tank - Great Britain (GB)
| Category | Name |
|---|---|
| Main Cannon | OQF 57MM [Crusader Mk.III] |
| Coaxial Machine Gun | COAXIAL BESA [Crusader Mk.III] |
Firefly Heavy Tank - Great Britain (GB)
| Category | Name |
|---|---|
| Main Cannon | QF 17-POUNDER [Firefly] |
| Coaxial Machine Gun | COAXIAL M1919 [Firefly] |
Churchill Mk.III Heavy Tank - Great Britain (GB)
| Category | Name |
|---|---|
| Main Cannon | OQF 57MM [Churchill Mk.III] |
| Coaxial Machine Gun | COAXIAL BESA 7.92mm [Churchill Mk.III] |
| Hull Machine Gun | HULL BESA 7.92mm [Churchill Mk.III] |
Churchill Mk.VII Heavy Tank - Great Britain (GB)
| Category | Name |
|---|---|
| Main Cannon | OQF 57MM [Churchill Mk.VII] |
| Coaxial Machine Gun | COAXIAL BESA 7.92mm [Churchill Mk.VII] |
| Hull Machine Gun | HULL BESA 7.92mm [Churchill Mk.VII] |
Commander Abilities
Names are the same across factions.
| Category | Name |
|---|---|
| Bombing Run | BOMBING RUN |
| Strafing Run | STRAFING RUN |
| Precision Strike | PRECISION STRIKE |
| Katyusha Barrage | Unknown |
- Kills with Katyusha Barrage show as "Unknown".
Removed Weapons
| Name | Comment |
|---|---|
Lee-Enfield Pattern 1914 |
Removed in U14.5 for SMLE No.1 Mk III |
Bugged Weapon Names
| Name | Comment |
|---|---|
FireSpot |
Rarely seen when a RUS Assault player kills with a Molotov. Cause of "FireSpot" instead of "MOLOTOV" is unknown, needs testing. |
UNKNOWN |
Seen when the killer’s reference is lost, e.g., a bleeding player gives up after their attacker dies or disconnects. |
Loadouts
Loadouts define the equipment assigned to players based on their faction and role. Loadout items (e.g., weapons, grenades) correspond to the items listed in the Available Weapons section. Loadout names can be retrieved via the GetServerInformation: player or GetServerInformation: players commands, which return the loadout field as a string (e.g., "NCO", "Standard Issue").
Available Loadout Names:
- United States (US):
- Commander: Standard Issue, Veteran
- Officer: Standard Issue, Point Man, NCO
- Rifleman: Standard Issue, Point Man
- Assault: Standard Issue, Veteran, Grenadier, Raider
- Automatic Rifleman: Standard Issue, Veteran
- Medic: Standard Issue, Corpsman
- Support: Standard Issue, Ammo Carrier, Flamer
- Machine Gunner: Standard Issue, Fire Support
- Anti-Tank: Standard Issue, Gun Crew
- British 8th Army (B8A):
- Commander: Standard Issue, Veteran
- Officer: Standard Issue, Point Man, NCO
- Rifleman: Standard Issue, Point Man
- Assault: Standard Issue, Veteran, Grenadier, Raider
- Automatic Rifleman: Standard Issue, Drum Gunner
- Medic: Standard Issue, Corpsman
- Support: Standard Issue, Ammo Carrier, Flamer
- Machine Gunner: Standard Issue, Veteran
- Anti-Tank: Standard Issue, Gun Crew, Ambusher, Elephant Gunner
- Engineer: Standard Issue, Sapper, Field Engineer
- Tank Commander: Standard Issue, Mechanic
- Crewman: Standard Issue, Mechanic
- Spotter: Standard Issue, Scout
- Sniper: Standard Issue, Veteran
- Germany (GER), Soviet Union (SOV), Deutsches Afrikakorps (DAK):
- Loadouts for these factions are not defined in the provided data but may be available in additional configuration files or via the game’s internal data. Use
GetServerInformation: playerorGetServerInformation: playersto retrieve loadout names for these factions.
- Loadouts for these factions are not defined in the provided data but may be available in additional configuration files or via the game’s internal data. Use
Note: Loadout items are specific to each faction and role, and their names (e.g., M1A1 THOMPSON, Mills Bomb) align with the weapons listed in the Available Weapons section.
JSON Schemas (Selected Responses)
Shapes shown here are abbreviated for readability.
Player
{
"name":"string","clanTag":"string|null","iD":"string","platform":"steam|epic|xbl|psn|ps5|xsx","eosId":"string",
"level":0,"team":0-6,"role":0-13,"platoon":"string|null","loadout":"string",
"scoreData":{"cOMBAT":0,"offense":0,"defense":0,"support":0},
"stats":{"deaths":0,"infantry kills":0,"vehicle kills":0,"team kills":0,"vehiclesDestroyed":0},
"worldPosition":{"x":-100000..100000,"y":-100000..100000,"z":float}
}
Map Rotation Entry
{
"name":"string","gameMode":"id","timeOfDay":"Day|Night|...","iD":"LayerId","position":1
}
Bans Entry
{
"userId":"string","userName":"string","timeOfBanning":"string","durationHours":int,"banReason":"string","adminName":"string"
}
Server Config
{
"serverName":"string","buildNumber":"string","buildRevision":"string","supportedPlatforms":["Steam","WinGDK","eos"],"passwordProtected":bool
}
Notes & Gotchas
- Versioning: All commands here use
"Version": 2. - Countdown on map change:
ChangeMapstarts a ~60s countdown; it does not hard-swap immediately. - Sector layout: Use
GetClientReferenceData("SetSectorLayout")to retrieve valid sector names before callingSetSectorLayout. - Boolean-ish outcomes: Some client libraries cast certain HTTP-like status codes to
Falseinstead of raising:PunishPlayer/ForceTeamSwitch: status500→ treated asFalse(e.g., already dead/not present/cannot switch).KickPlayer,RemoveTemporaryBan,RemovePermanentBan: status400→ treated asFalse(e.g., not found / not banned).
- Auto-balance threshold: Setting
AutoBalanceThresholdto0does not disable auto-balance; useSetAutoBalanceEnabledinstead. - Dynamic weather: Only maps that support it will respond; others may no-op.
- ContentBody stringification: Complex parameters must be JSON-stringified within ContentBody.
- ForceTeamSwitch modes: Updated in U20—0 is now after death, 1 is immediate (reversed from prior versions).