Creating a Character - Marcos875433/FNF-PsychEngine GitHub Wiki
Files Required
You're going to need your character's .png and .xml files, they must have the same file name.
Although that's optional, you will also need your character's health icon, it must be a 300x150 .PNG file!
Put the character .png/.xml files inside mods/images/characters/
and put the health icon inside mods/images/icons/
.
Doing the deed
Press 8 during a song to open the Character Editor.
In this case i will be doing a character named bf-bald
the character .png/.xml is called BaldBF_Assets
and the health icon file is called bf-bald.png
.
This is what you should be seeing when you open the Character Editor:
First off of all, this is very important, you have to check/uncheck the box saying if your character is Playable or not, in my case i will be doing a playable character.
Now just type the character image and health icon name and press the "Reload image" button:
Once loaded, you now have to adjust the character's position to whatever you prefer.
In my case, those were my settings:
Now, you just have to add the animations and configure the offsets:
Once you're done with it, go to the Character tab and press the "Save Character" button.
Save your character file in mods/characters/
Making the character show up on Chart Editor
Go to assets/data/
and open characterList.txt
Type in your character name and save:
Final Result
Open Chart Editor and set the Boyfriend/Opponent as your new character, if everything was done correctly it should be working just fine.