Getting Started with the Editor - Marcel-TO/DL2_Save_Editor GitHub Wiki

Overview

RELEASE ▶️ Here you will find the up to date published version and more. The newest version will always contain the following information. Please read it BEFORE asking questions (especially Tutorial + QnA…. Those are not just for decoration purpose 😉 ):

  • What are the Capabilities of the Save Editor?
  • What new Features have been implemented?
  • The newest Tutorial with all steps explained with images.
  • QnA → Where all commonly asked questions are being answered.
  • What Platforms are currently supported?
  • Known issues and solutions

EDITOR-SUPPORT ▶️ The Editor was built in collaboration with a dedicated Dying Light 2 Modding Discord Server. Here you will find dedicated channels where you can ask all questions you may still have after reading the Tutorial or QnA.

Feature Board ▶️ If you are curious about the process and wanna have a little insight regarding future implementations, check out the Feature release board. It also contains a list of current bugs and a backlog plan.

Prerequisites

In order to use the save editor you need to get yourself a savefile of your choice (For example public modded saves or your own). If you are not familiar with the process, please try to follow tutorials from our beloved internet. If you use your own PS4 save, you have to use SaveWizard or a SaveBot (for example ProtoBuffers SaveBot) to decrypt your save. Always make sure if the save itself is compressed or not. Using a SaveBot or a PC save, the .sav file is always compressed. If you are unsure if your save is compressed or not, an uncompressed save file size is mostly around 1MB or more. Check out QnA for for a detailed explanation regarding the topic.

Last words

Please keep in mind that I have a fulltime job and invest my limited free-time for the editor. This means that implementations and fixes may take a while. It's an Open-Source project that is in development process (you could view it as a beta version if you want). So don't expect a finished and perfect product. Contribution and Ideas are always welcome.

With this being said, Good night and good luck fellow Nightrunners!