Components - ManeFunction/ManeTools-Unity GitHub Wiki
Scene components under Add Component → Mane Tools.
Position followers
Both follow a Transform target every Update.
PositionFollowerSimple—Speedis a catch-up factor (0= stay,1= snap this frame).Vector3.Lerp.

PositionFollowerByDistance— catch-up from anDistanceCurvesampled by world distance (X = distance, Y = factor).0stays,1snaps this frame. Values in between are frame-rate compensated around 60 fps, not passed straight toLerp.

StateSyncComponent
Mirrors this object's enabled state onto a list of GameObjects. Null list and missing entries are skipped.

StateChangeDetector
Raises OnStateChanged with (GameObject, State) on enable, disable, and destroy. States are Enabled, Disabled, and Destroyed.
detector.OnStateChanged += (go, state) =>
{
if (state == StateChangeDetector.State.Disabled)
pool.Return(go);
};