AudioInstance_SetAudioFile - MalisPierre/ModularGame GitHub Wiki

AudioInstance.SetAudioFile(string SourcePath, bool IsLooping)


Description:

SetAudioFile Allow you to set the Audio asset (mp3) to the AudioInstance.


Parameters:

  • string SourcePath: The Path to the mp3 Asset.
  • bool IsLooping: Boolean to loop the sound when it ends.

Code Example:

function SetAudio()
	Instance.SetAudioFile("ContentName:BundleName:AudioTest", true)
end