charcreation - Majordomus/system-design GitHub Wiki
Design Principles for Character Generation
(from the blog mythcreants.com 2018-06-16)
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Collaborative character creation, as part of the first gaming session. Relationships between characters are established as part of the character generation. Avoid "playing alone together".
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Minimize the need for arithmetic during character creation (or indeed during play).
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Meaningful choices - a balance between a limited number of preset classes on the one hand, and total freedom on the other.
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Clear and concise information - no long lists of mostly similar skills/feats/attibutes that takes hours of leafing through in order to make an optimized character. Ideally, all the information needed to make a character should be present on the character sheet itself.
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Consistency between character background and character mechanics. The background should directly give rise to attributes, or at the very least be logically consistent. No illiterate characters with law degrees...
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Character mechanics should reinforce the flavor of the genre, with genre-appropriate skills, names for attributes etc. Not much use for Occult in this game...