BGAS Upper Quad Semaphores - MagnumMacKivler/trakpak3 GitHub Wiki
Semaphores were the most common signals before the era of electric lighting, and remain an icon of railroading worldwide. The upper quadrant design is more modern than the lower quadrant design, and is regarded to be more fail-safe.
High and Three-Position Dwarf Signals
models/trakpak3_us/signals/semaphore_uq/ryg.mdl
models/trakpak3_us/signals/semaphore_uq/rlg.mdl
models/trakpak3_us/signals/semaphore_uq/ryg_dwarf.mdl
models/trakpak3_us/signals/semaphore_uq/rlg_dwarf.mdl
The model name describes the colors the signals can display; r
for Red, l
for Lunar, y
for Yellow, g
for Green, and x
for Any. If a model can't display a color (e.g. ryg.mdl attempting to show Lunar), it will default to Off.
Bodygroups, Animation, and Skins:
Sequence name: range
Option | Color (BG1)* | Animation Cycle^ | Blade Style (BG2) | Skin |
---|---|---|---|---|
0 | Off | 0.0 | Absolute/Home (Rectangular) | Red/White Blades (Yellow/Black Distant) |
1 | Red | 0.0 | Permissive/ABS (Pointed) | Yellow/Black Blades (CNW Green/Red/White Distant) |
2 | Flashing Red | 0.0 | Distant (Fishtail) | |
3 | Lunar | 0.5 | Special (Rounded) | |
4 | Yellow | 0.5 | ||
5 | Flashing Yellow | 0.5 | ||
6 | Green | 1.0 | ||
7 | Flashing Green | 1.0 |
*Follows the Trakpak3 Standard Color Arrangement (SCA)
^Animation Cycle is a floating point value describing where along the sequence the animation is at. For example, 0.0
is at the very beginning, 0.5
is halfway through, and 1.0
is at the end.
Two Position Dwarf Signals
The dwarf signals are identical in function and features to their high signal counterparts, however rl_dwarf
, ry_dwarf
and rg_dwarf
are available as options - these are two position semaphores that lack a "vertical" position. The animation is trimmed to 15 frames in the .smd and as a result the animation sequence length differs.
models/trakpak3_us/signals/semaphore_uq/rl_dwarf.mdl
models/trakpak3_us/signals/semaphore_uq/ry_dwarf.mdl
models/trakpak3_us/signals/semaphore_uq/rg_dwarf.mdl
Option | Color (BG1)* | Animation Cycle^ | Blade Style (BG2) | Skin |
---|---|---|---|---|
0 | Off | 0.0 | Absolute/Home (Rectangular) | Red/White Blades (Yellow/Black Distant) |
1 | Red | 0.0 | Permissive/ABS (Pointed) | Yellow/Black Blades (CNW Green/Red/White Distant) |
2 | Flashing Red | 0.0 | Distant (Fishtail) | |
3 | Lunar | 1.0 | Special (Rounded) | |
4 | Yellow | 1.0 | ||
5 | Flashing Yellow | 1.0 | ||
6 | Green | 1.0 | ||
7 | Flashing Green | 1.0 |
*Follows the Trakpak3 Standard Color Arrangement (SCA)
^Animation Cycle is a floating point value describing where along the sequence the animation is at. For example, 0.0
is at the very beginning, 0.5
is halfway through, and 1.0
is at the end.