BGAS Searchlight Signals - MagnumMacKivler/trakpak3 GitHub Wiki
Searchlight signals are common in North America and can occasionally be found overseas. Their selling points include a greater focal distance even with less power used, and the light appears in the same spot regardless of color. On the other hand, they are limited to 3 aspects, and their internal workings are partly mechanical, requiring greater maintenance.
High Signals
models/trakpak3_us/signals/searchlight/searchlight.mdl
The single model for a high Searchlight signal can display all four aspects, although you should take care to ensure that the model in-game only uses three of them for technical accuracy.
Bodygroups:
Option | Color (BG1)* | Target (BG2) |
---|---|---|
0 | Off | 34" Target |
1 | Red | 24" Target |
2 | Flashing Red | No Target |
3 | Lunar | |
4 | Yellow | |
5 | Flashing Yellow | |
6 | Green | |
7 | Flashing Green |
*Follows the Trakpak3 Standard Color Arrangement (SCA)
Dwarf Signals
models/trakpak3_us/signals/searchlight/dwarf_searchlight_1x.mdl
models/trakpak3_us/signals/searchlight/dwarf_searchlight_2x.mdl
Dwarf searchlight signals come in one-headed and two-headed variants.
Bodygroups:
Option | Color Bottom (BG1)* | Color Top (BG2)* | Skin |
---|---|---|---|
0 | Off | Off | "Red" is Red |
1 | Red | Red | "Red" is Purple |
2 | Flashing Red | Flashing Red | |
3 | Lunar | Lunar | |
4 | Yellow | Yellow | |
5 | Flashing Yellow | Flashing Yellow | |
6 | Green | Green | |
7 | Flashing Green | Flashing Green |
*Follows the Trakpak3 Standard Color Arrangement (SCA)