BGAS Hand Throw Stands - MagnumMacKivler/trakpak3 GitHub Wiki
Hand-throw stands are commonly found in yards, sidings, service tracks, and even mainlines when the cost of installing remote-controlled power switch machines can't be justified.
Bethlehem Steel 51A
models/trakpak3_us/switchstands/bethlehem_51a_right.mdl
models/trakpak3_us/switchstands/bethlehem_51a_left.mdl
These switch stands are named _left and _right depending on which way the switch will go when thrown to the Reverse position. In Hammer, the Top-Down 2D view should show a small chevron that indicates the throw direction.
Bodygroups and Skins:
Option | Target (BG1) | Lever (BG2) | Ties (BG3) | Connecting Rod (BG4) | Skin (Steel Targets) | Skin (Derail Flag) | Skin (Switch Cube) |
---|---|---|---|---|---|---|---|
0 | Single Circle | Block Handle | Wood | Show Connecting Rod | White/Red | Blue 'Derail' | Straight/Curve with Red Reverse |
1 | Double Circle | Ergonomic "Bow" Handle | Concrete | Hide Connecting Rod | White/Yellow | Blue 'D' | Straight/Curve with Curve Reverse |
2 | Rectangle | - | No Ties | - | Green/Red | Purple 'Derail' | Curve/Curve with Curve Reverse |
3 | Pattern F (Percent) | - | - | - | Green/Yellow | Purple 'D' | Derail/Straight (Text) |
4 | Arrow | - | - | - | - | - | Derail/Straight (D) |
5 | Lantern | ||||||
6 | Switch Cube (RH)* | ||||||
7 | Switch Cube (LH)* | ||||||
8 | Derail Flag |
*RH and LH are "Righthand" and "Lefthand" relative to the facing direction of the switch.
Model Animations
Sequence | Description |
---|---|
idle | Alias of idle_closed |
idle_close | Lever stays in NORMAL position. |
idle_open | Lever stays in REVERSE position. |
throw_open | Lever moves from NORMAL to REVERSE. |
throw_close | Lever moves from REVERSE to NORMAL. |
All switch stands should have this animation setup.
RACOR 22
models/trakpak3_us/switchstands/racor_22_left.mdl
models/trakpak3_us/switchstands/racor_22_right.mdl
These switch stands are identical to the Bethlehem Steel 51A above, except that the lever bodygroup is replaced with a hook and chain.
Bodygroups and Skins:
Option | Target (BG1) | Safety Hook (BG2) | Ties (BG3) | Connecting Rod (BG4) | Skin (Steel Targets) | Skin (Derail Flag) | Skin (Switch Cube) |
---|---|---|---|---|---|---|---|
0 | Single Circle | Hook in Main Hole | Wood | Show Connecting Rod | White/Red | Blue 'Derail' | Straight/Curve with Red Reverse |
1 | Double Circle | Hook in Diverging Hole | Concrete | Hide Connecting Rod | White/Yellow | Blue 'D' | Straight/Curve with Curve Reverse |
2 | Rectangle | Hook in Neither Hole | No Ties | - | Green/Red | Purple 'Derail' | Curve/Curve with Curve Reverse |
3 | Pattern F (Percent) | No Hook | - | - | Green/Yellow | Purple 'D' | Derail/Straight (Text) |
4 | Arrow | - | - | - | - | - | Derail/Straight (D) |
5 | Lantern | ||||||
6 | Switch Cube (RH)* | ||||||
7 | Switch Cube (LH)* | ||||||
8 | Derail Flag |
*RH and LH are "Righthand" and "Lefthand" relative to the facing direction of the switch.
Model Animations
Sequence | Description |
---|---|
idle | Alias of idle_closed |
idle_close | Lever stays in NORMAL position. |
idle_open | Lever stays in REVERSE position. |
throw_open | Lever moves from NORMAL to REVERSE. |
throw_close | Lever moves from REVERSE to NORMAL. |
All switch stands should have this animation setup.
RACOR 22E
models/trakpak3_us/switchstands/racor_22e_left.mdl
models/trakpak3_us/switchstands/racor_22e_right.mdl
These switch stands are identical to the Bethlehem Steel 51A above, except that they lack a bodygroup for changing the lever.
Bodygroups and Skins:
Option | Target (BG1) | Lever (Placeholder) (BG2) | Ties (BG3) | Connecting Rod (BG4) | Skin (Steel Targets) | Skin (Derail Flag) | Skin (Switch Cube) |
---|---|---|---|---|---|---|---|
0 | Single Circle | - | Wood | Show Connecting Rod | White/Red | Blue 'Derail' | Straight/Curve with Red Reverse |
1 | Double Circle | - | Concrete | Hide Connecting Rod | White/Yellow | Blue 'D' | Straight/Curve with Curve Reverse |
2 | Rectangle | - | No Ties | - | Green/Red | Purple 'Derail' | Curve/Curve with Curve Reverse |
3 | Pattern F (Percent) | - | - | - | Green/Yellow | Purple 'D' | Derail/Straight (Text) |
4 | Arrow | - | - | - | - | - | Derail/Straight (D) |
5 | Lantern | ||||||
6 | Switch Cube (RH)* | ||||||
7 | Switch Cube (LH)* | ||||||
8 | Derail Flag |
*RH and LH are "Righthand" and "Lefthand" relative to the facing direction of the switch.
Model Animations
Sequence | Description |
---|---|
idle | Alias of idle_closed |
idle_close | Lever stays in NORMAL position. |
idle_open | Lever stays in REVERSE position. |
throw_open | Lever moves from NORMAL to REVERSE. |
throw_close | Lever moves from REVERSE to NORMAL. |
All switch stands should have this animation setup.
RACOR 112E
models/trakpak3_us/switchstands/racor_112e_left.mdl
models/trakpak3_us/switchstands/racor_112e_right.mdl
These switch stands are identical to the Bethlehem Steel 51A above, except that they lack a bodygroup for changing the lever.
Bodygroups and Skins:
Option | Target (BG1) | Lever (Placeholder) (BG2) | Ties (BG3) | Connecting Rod (BG4) | Skin (Steel Targets) | Skin (Derail Flag) | Skin (Switch Cube) |
---|---|---|---|---|---|---|---|
0 | Single Circle | - | Wood | Show Connecting Rod | White/Red | Blue 'Derail' | Straight/Curve with Red Reverse |
1 | Double Circle | - | Concrete | Hide Connecting Rod | White/Yellow | Blue 'D' | Straight/Curve with Curve Reverse |
2 | Rectangle | - | No Ties | - | Green/Red | Purple 'Derail' | Curve/Curve with Curve Reverse |
3 | Pattern F (Percent) | - | - | - | Green/Yellow | Purple 'D' | Straight/Derail (Text) |
4 | Arrow | - | - | - | - | - | Straight/Derail (D) |
5 | Lantern | ||||||
6 | Switch Cube (RH)* | ||||||
7 | Switch Cube (LH)* | ||||||
8 | Derail Flag |
*RH and LH are "Righthand" and "Lefthand" relative to the facing direction of the switch.
Model Animations
Sequence | Description |
---|---|
idle | Alias of idle_closed |
idle_close | Lever stays in NORMAL position. |
idle_open | Lever stays in REVERSE position. |
throw_open | Lever moves from NORMAL to REVERSE. |
throw_close | Lever moves from REVERSE to NORMAL. |
All switch stands should have this animation setup.