Link! Like!: School Idol Stage - MagiCircles/IdolStoryWiki GitHub Wiki
Section | Description |
---|---|
Quest Live | The game's main challenge. Season-based stages of increasing difficulty. Gain materials to level up your cards' skills. |
Daily Live | Daily stages that grant materials to idolize and level up your cards. Not all stages are available for play at once. |
Grade Live | Not implemented yet. |
Learning Live | Increase your Mastery Level for an Idol's center songs to gain bonus effects when you play lives. |
Dream Live | Unlock DR rarity cards after reaching a certain threshold with each girl individually. |
Live Grand Prix | Not always available. Compete individually or as a Circle to gain various rewards. |
Training (Orange Button) | Raise your cards' level, idolize them and Limit Break them. You can also level up your cards' skills. |
Formation (Pink Button) | Edit your decks, and preview their stats and Special Appeal for every song available. |
In the Quest Live section, a series of season-themed Areas will be available for you to select, each Area has stages of increasing difficulty, and these stages are where materials to level up card skills will drop. To unlock an Area, you will need to clear all 15 stages in the previous Area.
Here is where you can spend your Play Points, each stage will cost 10 Pts. to play, which you can refill using SIsCa.
Once you enter a new Area, each stage will be unlocked by clearing the previous Live with 1★, failing to do so will cause you to fail the Live, and you will not receive any rewards.
Failing or quitting a Live will refund you with 9 of the 10 Play Pts. used.
After clearing a Live, you can receive the following rewards:
Once per stage | Materials (drop rates change for every stage) |
---|---|
- 100 SIsCa (first time clear) - 100 SIcCa (3★ clear) |
- Skill Books (Basic, Medium, Advanced) - Gem Pieces (R1 - R4) - Charms (R3 - R4) - 1000 Style Pts. (always granted) |
Daily Lives are where you can obtain card idolization materials. You get 3 Daily Live plays per day (reset at 04:00 JST) but you can refill up to an extra 3 by using SIsCa (40 SIsCa for 1 refill, 120 for an extra 3 plays).
Daily Lives change their availability depending on the day of the week as follows:
Live Type | Availability |
---|---|
Performer Stage | Sunday, Monday, Tuesday, Friday |
Moodmaker Stage | Sunday, Tuesday, Wednesday, Saturday |
Cheerleader Stage | Sunday, Monday, Wednesday, Thursday |
Trickster Stage | Sunday, Thursday, Friday, Saturday |
Style Points Stage | Available every day |
The first 4 Live Types will grant you medals required to Idolize your cards, while the fifth stage is used to gather Style Pts. (card EXP), necessary to Level Up your cards.
Each type of Live has five difficulties, which you can unlock by clearing the previous level.
While they have the same base rewards as Quest Lives, the type of items they drop changes according to the type of Live, and the difficulty you play affects the amount and tier of the materials.
The average rewards you can get from all Medal Quests are the following:
Stage Level | T1 Medals | T2 Medals | T3 Medals | Style Pts. |
---|---|---|---|---|
Rank 1 | ~4 | ~2 | 0 | 500 |
Rank 2 | ~7 | ~4 | ~1 | 500 |
Rank 3 | ~16 | ~8 | ~2 | 500 |
Rank 4 | ~24 | ~12 | ~4 | 500 |
Rank 5 | ~27 | ~15 | ~5 | 500 |
While the amount of Style Pts. you can get from the corresponding Lives is the next:
Stage Level | Style Pts. |
---|---|
Rank 1 | 6,000 |
Rank 2 | 12,500 |
Rank 3 | 24,000 |
Rank 4 | 35,000 |
Rank 5 | 40,000 |
Lastly, when playing a Daily Live, you're free to pick any song you want (as long as you have it unlocked) for any type and difficulty, so if you want to clear the most advanced stages, we recommend you play the song you score the best at!
In the Learning Live section, you can select songs to raise their Mastery Level. Mastery Levels are individual to each song, up to a maximum of Lv.30. When you reach the maximum level, you will also gain a Sticker for that song.
After clearing a song and filling the Mastery gauge, your Mastery Lv. will increase. As your Mastery Lv. on a song increases, its center Idol will gain Mastery Bonuses.
These include a LOVE Gain bonus based on the total Mastery Level of their center songs, as well as Bonus Skills when reaching Mastery Lv.10/20/30 on each song. Both types of bonuses only apply per Idol when playing their center songs.
For example, if you unlock the Voltage Gain bonus in a song where Kaho is the center (e.g. Preserved Roses), this buff will activate in ALL songs where Kaho is the center (e.g. Dream Believers, Fortune Movie, etc.).
To identify a song's center Idol while on the Music List menu, look for “センター (Center)” followed by the Idol's icon highlighted in pink.
Which Bonus Skill an Idol unlocks is specific to each song, and there are 4 different types:
- Voltage Gain after acquiring a certain amount of Voltage
- Mental Recovery after losing a certain amount of Mental
- Heart Generation increased during Live Shows
- LOVE Gain increased when you collect Hearts in Live Shows
When unlocking a new Bonus Skill, if the center Idol has already learned it, its Skill Level will be increased instead. As the Skill Level increases, the strength of the skill will increase, and the conditions for them to activate will be lowered as well.
Most songs will be unlocked with Mastery Lv.1 from the get-go, but some songs can only be unlocked through Learning Live (unlike song covers, which can be unlocked with Music Pts.); you can only gain Mastery Lv. on songs you've unlocked.
Playing Learning Lives costs 5 Play Pts. instead of the usual 10, and there are 4 ranks for Learning Lives. Failing to Clear or Retiring from a Live will refund 4 Play Pts.
To unlock Rank 2 and onwards, you have to completely clear the previous stage's goal, as there are no 1★, 2★ and 3★ goals. As the Live Rank increases, your Mastery gauge will fill faster, and the required LOVE to clear the stage will also increase:
Live Rank | Unlocked Mastery (Lv.1 onwards) | Locked Songs | LOVE Required to Clear |
---|---|---|---|
Rank 1 | 7% | 3% | 2,500,000 |
Rank 2 | 15% | 6% | 10,000,000 |
Rank 3 | 25% | 10% | 20,000,000 |
Rank 4 | 37% | 15% | 45,000,000 |
Note: As your Mastery Lv. for a song increases, these rewards will gradually be reduced.
Dream Lives are the section where you can unlock DR rarity cards for every girl after reaching a certain threshold in two categories:
- Gather 300 ユメノカケラ (“Yume no Kakera” - lit. “Dream Shards”, which can obtained from Live Grand Prix as a reward)
- Reach Fan Level 100 with a specific Idol
Live Grand Prix is a competition where you participate as a Circle, or individually, in some cases. The main goal is to accumulate the highest total LOVE (live score) across 3 stages.
The amount of LOVE you get is affected by Season Fan Lv. and 解放 Lv. (corresponding to the amount of Limit Breaks on the cards in your deck), which both act as a multiplier to your score once you successfully finish a Live. The multiplier also changes according to the members that sing in the song you're playing (e.g. a DOLLCHESTRA song's score will only be affected by Sayaka and Tsuzuri's multipliers).
Circle-wide LGP are held at the end of every season, while individual LGP might happen arbitrarily in a month.
You can only play each of these stages once a day, but you can infinitely practice a stage using the green “リハーサル (Rehearsal)” button.
The moment you start a Live attempt to submit a score, you can only Retry or Retire ONCE. If you choose to Retry, you will restart the same attempt with the same opening hand. If you Retire, you will quit the attempt and you'll be able to start another with a different opening hand.
Once on your second attempt, you will NOT be able to Retry nor Retire, so you will have to take that attempt or risk getting 0 score.
Should you choose to forfeit or force close the app in your last attempt, you'll automatically register with 0 score.
Live Grand Prix offer a wide variety of rewards, which are given either after the event ends, or as part of the Fes×LIVE rewards corresponding to that season.
First Time Clear | 3★ clear | |
---|---|---|
Circle LGP | 100 SIsCa | 100 SIsCa |
Individual LGP | 50 SIsCa | 50 SIsCa |
Rank | Rewards |
---|---|
1 - 10 | - Fes×LIVE S Rank Ticket - Event UR + 300 Limit Break Pts. - Event SR + 200 Limit Break Pts. - 5,000 SIsCa - 100 Dream Shards |
11 - 30 | - Fes×LIVE S Rank Ticket - Event UR + 200 Limit Break Pts. - Event SR + 200 Limit Break Pts. - 3,000 SIsCa - 90 Dream Shards |
31 - 100 | - Fes×LIVE S Rank Ticket - Event UR + 150 Limit Break Pts. - Event SR + 150 Limit Break Pts. - 2,000 SIsCa - 80 Dream Shards |
101 - 200 | - Fes×LIVE A Rank Ticket - Event UR + 100 Limit Break Pts. - Event SR + 100 Limit Break Pts. - 2,000 SIsCa - 70 Dream Shards |
201 - 300 | - Fes×LIVE A Rank Ticket - Event UR + 100 Limit Break Pts. - Event SR + 100 Limit Break Pts. - 1,500 SIsCa - 60 Dream Shards |
301 - 500 | - Fes×LIVE A Rank Ticket - Event UR + 100 Limit Break Pts. - Event SR + 100 Limit Break Pts. - 1,500 SIsCa - 50 Dream Shards |
501 - 1000 | - Fes×LIVE B Rank Ticket - Event UR - Event SR + 50 Limit Break Pts. - 1,000 SIsCa - 40 Dream Shards |
1001 - 1500 | - Fes×LIVE B Rank Ticket - Event UR - Event SR + 50 Limit Break Pts. - 1,000 SIsCa - 30 Dream Shards |
1501 - 2000 | - Fes×LIVE C Rank Ticket - Event SR - 500 SIsCa - 30 Dream Shards |
2001+ | - Fes×LIVE D Rank Ticket - 500 SIsCa - 30 Dream Shards |
Rank | Rewards |
---|---|
1 - 200 | - Event UR + 300 Limit Break Pts. - Event SR + 200 Limit Break Pts. - 2,000 SIsCa |
201 - 500 | - Event UR + 200 Limit Break Pts. - Event SR + 200 Limit Break Pts. - 1,500 SIsCa |
501 - 1000 | - Event UR + 200 Limit Break Pts. - Event SR + 150 Limit Break Pts. - 1,500 SIsCa |
1001 - 2000 | - Event UR + 150 Limit Break Pts. - Event SR + 150 Limit Break Pts. - 1,000 SIsCa |
2001 - 3000 | - Event UR + 150 Limit Break Pts. - Event SR + 100 Limit Break Pts. - 1,000 SIsCa |
3001 - 5000 | - Event UR + 100 Limit Break Pts. - Event SR + 100 Limit Break Pts. - 1,000 SIsCa |
5001 - 7000 | - Event UR + 100 Limit Break Pts. - Event SR + 50 Limit Break Pts. - 500 SIsCa |
7001 - 10000 | - Event UR - Event SR + 50 Limit Break Pts. - 500 SIsCa |
10001 - 15000 | - Event UR - Event SR - 500 SIsCa |
15001+ | - Event SR - 300 SIsCa |
See: Training
See: Formation