hls14cmrl_visgroups - MaestroFenix/Half-Life-Resized-Maps GitHub Wiki

  • 4th_part

Fourth teleport "arena" made by Mr.Lazy as extra zone. Can be disabled if not desired without any problems.


  • dyn_xenlight

Named lights and NPC Xen lightstalks. The closest approach to the behavior in HL1, at expense of lighting quality. For better lighting at cost of not being dynamic, use "static_xenlights".


  • static_xenlights

Xen lightstalks as prop_dynamic + static lights. Use this if "dyn_xenlight" results aren't good.


  • gmod_xenlight

Special visgroup intended to be used with Half-Life: Co-op gamemode ( since Xen lightstalks have already integrated dynamic lights via Lua ).


  • plane_originalcolor

Crashed brush plane seen during Endgame as grey - laser textures. Select this if is desired to stay vanilla.


  • plane_whitecolor

Same crashed brush plane but with white-greyish textures as seen in previous maps on HL:S, looks a bit better.


  • end_mp

Visgroup with game_end so multiplayer games / mods can finish properly. Half-Life: Co-op overrides this setting anyway.


  • end_sp

Settings for finish in HL:S.


  • dyn_crystallights

Dynamic lights from the three crystal pylons at Nihilanth's lair.


  • arena3_extralight

As the name says, light present on the third arena. Enabling it makes the place too bright.


  • sky_night_fix

Adds a dark night sky to the desert zone of the finale, as originally intended but only finally implemented in the PS2 version.


  • gravity_trigger

Makes players have reduced gravity. It tends to conflict with Nihilanth's energy balls and portals on some games / mods.


  • gravity_addoutput

Makes players have reduced gravity. Used when gravity_trigger is not on.


  • env_sound

Env_sound entities ( soundscapes ).


  • sp_start

item_suit and other items being used on map start in Half-Life: Source.


  • cubemaps

Self-explanatory.


  • autosaves

Autosaves for HL:S, don't use in MP.

 

 

Note: When enabling / disabling 4th_part, make sure to check and uncheck the dyn_, static_ and gmod_xenlights, the cubemaps and autosaves visgroups or you might end with entities on the void / overlapping entities.

Use gravity_trigger or gravity_addoutput, plane_originalcolor or plane_whitecolor, but not both at the same time.