hls14cmrl_visgroups - MaestroFenix/Half-Life-Resized-Maps GitHub Wiki
- 4th_part
Fourth teleport "arena" made by Mr.Lazy as extra zone. Can be disabled if not desired without any problems.
- dyn_xenlight
Named lights and NPC Xen lightstalks. The closest approach to the behavior in HL1, at expense of lighting quality. For better lighting at cost of not being dynamic, use "static_xenlights".
- static_xenlights
Xen lightstalks as prop_dynamic
+ static lights. Use this if "dyn_xenlight" results aren't good.
- gmod_xenlight
Special visgroup intended to be used with Half-Life: Co-op gamemode ( since Xen lightstalks have already integrated dynamic lights via Lua ).
- plane_originalcolor
Crashed brush plane seen during Endgame as grey - laser textures. Select this if is desired to stay vanilla.
- plane_whitecolor
Same crashed brush plane but with white-greyish textures as seen in previous maps on HL:S, looks a bit better.
- end_mp
Visgroup with game_end
so multiplayer games / mods can finish properly. Half-Life: Co-op overrides this setting anyway.
- end_sp
Settings for finish in HL:S.
- dyn_crystallights
Dynamic lights from the three crystal pylons at Nihilanth's lair.
- arena3_extralight
As the name says, light present on the third arena. Enabling it makes the place too bright.
- sky_night_fix
Adds a dark night sky to the desert zone of the finale, as originally intended but only finally implemented in the PS2 version.
- gravity_trigger
Makes players have reduced gravity. It tends to conflict with Nihilanth's energy balls and portals on some games / mods.
- gravity_addoutput
Makes players have reduced gravity. Used when gravity_trigger is not on.
- env_sound
Env_sound entities ( soundscapes ).
- sp_start
item_suit and other items being used on map start in Half-Life: Source.
- cubemaps
Self-explanatory.
- autosaves
Autosaves for HL:S, don't use in MP.
Note: When enabling / disabling 4th_part
, make sure to check and uncheck the dyn_
, static_
and gmod_xenlights
, the cubemaps
and autosaves
visgroups or you might end with entities on the void / overlapping entities.
Use gravity_trigger
or gravity_addoutput
, plane_originalcolor
or plane_whitecolor
, but not both at the same time.